Difference between revisions of "Super Hamster: Curse of the Kooky Cult"

From The Game-Maker Archive
Jump to navigationJump to search
(Created page with "Category:James W. Morris")
 
Line 1: Line 1:
 +
[[File:SuperHamstera01.jpg|320px|thumb|Here our hero confronts a hooligan from another world. Who will be the victor? Building the 3 tile tall bad guys proved to be a ginormous headache, but in the end it worked out alright.]]
 +
[[File:SuperHamstera02.jpg|320px|thumb|This is from the arcade portion of the disco level. It looks like everyone is having a good time.]]
 +
[[File:SuperHamstera03.jpg|320px|thumb|This is near the end of the Disco level. You have to jump on the heads of the women to reach the guy up above. And then kill him. This is much like the events that transpire in a real disco.]]
 +
[[File:SuperHamstera04.jpg|320px|thumb|In the TV station level you confront "Blarney" the drunken Irish dinosaur. Do you see what I did there with "Barney" and "the Irish"? Funny stuff.]]
 +
[[File:SuperHamstera05.jpg|320px|thumb|This is the epic confrontation with an inter-dimensional diety. You climb up his body, and as you approach his head, he spits jellyfish type things at you. You can fight him if you want, or you can just walk by him. Now that's some open-ended, gameplay, just like GTA!]]
 +
[[File:SuperHamstera06.jpg|320px|thumb|Here our hero runs through a sewer full of bombs on skateboards. This is a plausible threat. Is that a kitten on the right side of the screen?]]
 +
[[File:SuperHamstera07.jpg|320px|thumb|This is the entrance to the TV station level. There is a horrifying phantasm in the upper left corner.]]
 +
[[File:SuperHamstera08.jpg|320px|thumb|This is a rare example of a "boss fight" from the game. You had to defeat the TV executive, who is protected by a "force field" (The line in front of him). His desk is really really huge.]]
 +
[[File:SuperHamstera08.jpg|320px|thumb|In this scene our hero escapes from two patriotic eagles as the sun looks on, stoic and eternal.]]
 +
[[File:SuperHamstera10.jpg|320px|thumb|One of the levels of the game had you switch characters and play on a hoverboard. I was actually pretty happy with the mechanics, but the level itself wasn't put together very well. Here our hoverboarding hero scoots up through a sewer pipe toward some gleaming cubes.]]
 +
[[File:SuperHamstera11.jpg|320px|thumb|In this part of the mountain level you leap over one of the ubiquitous pits full of spikes, only to be confronted by a deadly mountain lion on the other side. Fortunately, I could never get the mountain lion to move correctly. So he just stands there and growls. But if you walk directly into him, he'll kill you alright!]]
 +
[[File:SuperHamstera12.jpg|320px|thumb|This is from the TV Station level where our hero confronts a Bob Ross impersonator and must flip his blinking beacon from red to green. Why? I don't remember exactly.]]
 +
[[File:SuperHamstera13.jpg|320px|thumb|This is part of the mountain level where you get an extra life from Santa Claus and cross the collapsing rope bridge. Thanks Santa!]]
 +
[[File:SuperHamstera14.jpg|320px|thumb|This is the arcade part of the disco level. You might ask why there is a large arcade in the disco. And further, why is the tiny headed woman dancing on the games? There are answers to these questions, and many others.]]
 +
[[File:SuperHamstera15.jpg|320px|thumb|This is the part of the disco level where you pass the giant lava lamp only to be confronted by an enormous laughing head connected to the wall by a pipe. The head doesn't actually do anything. It just laughs. In many ways it is a testament to our humanity.]]
 +
[[File:SuperHamstera16.jpg|320px|thumb|This motley crew was the NPC cast that populated the disco level. Here you see the disco chicken, the debutante, the douche bag, the slut, the woman with a tiny head, and the African-American Elvis impersonator. All the usual sorts you'd expect to find at a night club.]]
 +
[[File:SuperHamstera17.jpg|320px|thumb|In this level you have to run along a "scaffold" with a bunch of painted lanterns and jump over some jets of exploding gas. The background is... distracting.]]
 +
 +
A game designed somewhere around 1992 or 1993. Images and captions taken from James W. Morris's Flickr channel.
 +
 +
==Links==
 +
 +
* [http://www.flickr.com/photos/monkey_robot/sets/72157603978242394/with/507298633/ Vidja Games (Flickr)]
 +
 
[[Category:James W. Morris]]
 
[[Category:James W. Morris]]

Revision as of 04:37, 7 December 2010

Here our hero confronts a hooligan from another world. Who will be the victor? Building the 3 tile tall bad guys proved to be a ginormous headache, but in the end it worked out alright.
This is from the arcade portion of the disco level. It looks like everyone is having a good time.
This is near the end of the Disco level. You have to jump on the heads of the women to reach the guy up above. And then kill him. This is much like the events that transpire in a real disco.
In the TV station level you confront "Blarney" the drunken Irish dinosaur. Do you see what I did there with "Barney" and "the Irish"? Funny stuff.
This is the epic confrontation with an inter-dimensional diety. You climb up his body, and as you approach his head, he spits jellyfish type things at you. You can fight him if you want, or you can just walk by him. Now that's some open-ended, gameplay, just like GTA!
Here our hero runs through a sewer full of bombs on skateboards. This is a plausible threat. Is that a kitten on the right side of the screen?
This is the entrance to the TV station level. There is a horrifying phantasm in the upper left corner.
This is a rare example of a "boss fight" from the game. You had to defeat the TV executive, who is protected by a "force field" (The line in front of him). His desk is really really huge.
In this scene our hero escapes from two patriotic eagles as the sun looks on, stoic and eternal.
One of the levels of the game had you switch characters and play on a hoverboard. I was actually pretty happy with the mechanics, but the level itself wasn't put together very well. Here our hoverboarding hero scoots up through a sewer pipe toward some gleaming cubes.
In this part of the mountain level you leap over one of the ubiquitous pits full of spikes, only to be confronted by a deadly mountain lion on the other side. Fortunately, I could never get the mountain lion to move correctly. So he just stands there and growls. But if you walk directly into him, he'll kill you alright!
This is from the TV Station level where our hero confronts a Bob Ross impersonator and must flip his blinking beacon from red to green. Why? I don't remember exactly.
This is part of the mountain level where you get an extra life from Santa Claus and cross the collapsing rope bridge. Thanks Santa!
This is the arcade part of the disco level. You might ask why there is a large arcade in the disco. And further, why is the tiny headed woman dancing on the games? There are answers to these questions, and many others.
This is the part of the disco level where you pass the giant lava lamp only to be confronted by an enormous laughing head connected to the wall by a pipe. The head doesn't actually do anything. It just laughs. In many ways it is a testament to our humanity.
This motley crew was the NPC cast that populated the disco level. Here you see the disco chicken, the debutante, the douche bag, the slut, the woman with a tiny head, and the African-American Elvis impersonator. All the usual sorts you'd expect to find at a night club.
In this level you have to run along a "scaffold" with a bunch of painted lanterns and jump over some jets of exploding gas. The background is... distracting.

A game designed somewhere around 1992 or 1993. Images and captions taken from James W. Morris's Flickr channel.

Links