Difference between revisions of "Category:Game-Maker artists"

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Although the software was cheap and easy to use, and there was a thriving community around it, it seems most users were content to finish at most one or two games, then to move on. As a result you have a handful of big, influential voices — the artists who made a handful of complete, original games — and a peppering of neato one-off games by people you never saw again.
 
Although the software was cheap and easy to use, and there was a thriving community around it, it seems most users were content to finish at most one or two games, then to move on. As a result you have a handful of big, influential voices — the artists who made a handful of complete, original games — and a peppering of neato one-off games by people you never saw again.
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[[Category:Top-level categories]]

Latest revision as of 16:31, 16 September 2010

In its prime, Game-Maker enjoyed a large network of users, connected through dedicated dial-up boards and old-fashioned floppy exchanges. Development on Game-Maker ceased around the time that the Web began to enter the mainstream, and a few years after that Mark Overmars’ unrelated Game Maker (note the absence of hyphen) replaced its namesake, to find its own development community.

Although the software was cheap and easy to use, and there was a thriving community around it, it seems most users were content to finish at most one or two games, then to move on. As a result you have a handful of big, influential voices — the artists who made a handful of complete, original games — and a peppering of neato one-off games by people you never saw again.