Difference between revisions of "Ego Force"

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[[File:egoforce.png|thumb|320px|Level two of Eclypse Games' ''Ego Force'']]I’m just going to jump in here. Although this game has just two levels, and in many senses seems more like a tech demo, it’s one of the more advanced games to come out of the [[Game-Maker]] scene. It’s a forced-scrolling space shooter, that alternates between side-scrolling and top-down stages. It contains animated menus and titles, original music, and several neat tricks.
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{{box
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|header='''''Ego Force (Beta Test IV)'''''
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|file=[[File:egoforce.png|290px|border]]
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|text=
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'''Release type:''' [[:Category:Incomplete games|Incomplete]]<br />
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'''Release date:''' August 1, 1994<br />
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'''Levels:''' 7 <br />
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'''Author:''' [[Eclypse Games]]<br />
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'''Related games:''' none
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}}I’m just going to jump in here. Although this game has just two levels, and in many senses seems more like a tech demo, it’s one of the more advanced games to come out of the [[Game-Maker]] scene. It’s a forced-scrolling space shooter, that alternates between side-scrolling and top-down stages. It contains animated menus and titles, original music, and several neat tricks.
  
 
Though you can pull a few tricks, fundamentally Game-Maker is designed for top-down adventure games. Most of the fun in developing with the package is to make Game-Maker do what it doesn’t want to do. Thus you will see many noble attempts at jumping physics and textless role-playing games and action games so frantic that the engine can barely keep up. What I’ve only seen a few of are space shooters. Of those, Ego Force gets it most right. The ship’s idle animation forces it perpetually forward; monsters move in Gradius-inspired patterns, space junk and obstacles drift into the frame, demanding attention. The ship moves quickly and cleanly. The design is both sleek and gritty.
 
Though you can pull a few tricks, fundamentally Game-Maker is designed for top-down adventure games. Most of the fun in developing with the package is to make Game-Maker do what it doesn’t want to do. Thus you will see many noble attempts at jumping physics and textless role-playing games and action games so frantic that the engine can barely keep up. What I’ve only seen a few of are space shooters. Of those, Ego Force gets it most right. The ship’s idle animation forces it perpetually forward; monsters move in Gradius-inspired patterns, space junk and obstacles drift into the frame, demanding attention. The ship moves quickly and cleanly. The design is both sleek and gritty.
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It’s a trick. It’s a very clever trick of the background tiles, and one I have seen repeated at least three times — once in another Eclypse game, and twice elsewhere.
 
It’s a trick. It’s a very clever trick of the background tiles, and one I have seen repeated at least three times — once in another Eclypse game, and twice elsewhere.
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==Story==
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The UPC (Universal Planet Control) has discovered an alien civilization beyond the boundaries of space. The small asteroid-like planet is approaching our solar system.
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Peace explorers left to gather more information about the planet. Shortly after the first analysis, the ships were destroyed, but the data they sent was unlike anything we've ever seen.
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...This planet has enough power to engulf entire planets...
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The UPC has no choice but to exterminate the aliens. Their powers pose a threat to the whole universe. The Experimental Gunship Operations Force will handle the situation.
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==Credits==
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'''Art/Animation/Music/Sound Effects/Etc.:''' James Faux
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'''Beta Testers:''' Jason Everman, John Woerner, Shawn Knowles, Brian Dromgoole, Eric-Jon Waugh, Luke Delengowski, David Rickenbach
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'''Game Engine (Game-Maker):''' Recreational Software Designs (RSD)
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"Thanks alot guys! Without you this game wouldn't be possible!"
  
 
==Downloads==
 
==Downloads==

Revision as of 11:28, 29 August 2010

Ego Force (Beta Test IV)
Egoforce.png

Release type: Incomplete
Release date: August 1, 1994
Levels: 7
Author: Eclypse Games
Related games: none

I’m just going to jump in here. Although this game has just two levels, and in many senses seems more like a tech demo, it’s one of the more advanced games to come out of the Game-Maker scene. It’s a forced-scrolling space shooter, that alternates between side-scrolling and top-down stages. It contains animated menus and titles, original music, and several neat tricks.

Though you can pull a few tricks, fundamentally Game-Maker is designed for top-down adventure games. Most of the fun in developing with the package is to make Game-Maker do what it doesn’t want to do. Thus you will see many noble attempts at jumping physics and textless role-playing games and action games so frantic that the engine can barely keep up. What I’ve only seen a few of are space shooters. Of those, Ego Force gets it most right. The ship’s idle animation forces it perpetually forward; monsters move in Gradius-inspired patterns, space junk and obstacles drift into the frame, demanding attention. The ship moves quickly and cleanly. The design is both sleek and gritty.

The selection screen from Ego Force

One throwaway, yet profound, detail comes right at the start. After hitting “Play”, you are thrown into an in-engine selection screen. You can choose three options: a practice mode, and two ostensible difficulty settings. That’s unusual enough. But to the left is a window, depicting the hero ship on a speedy elevator. the elevator platform is still in the center of the frame, while the background zooms past, using several layers of apparent parallax scrolling.

It’s a trick. It’s a very clever trick of the background tiles, and one I have seen repeated at least three times — once in another Eclypse game, and twice elsewhere.

Story

The UPC (Universal Planet Control) has discovered an alien civilization beyond the boundaries of space. The small asteroid-like planet is approaching our solar system.

Peace explorers left to gather more information about the planet. Shortly after the first analysis, the ships were destroyed, but the data they sent was unlike anything we've ever seen.

...This planet has enough power to engulf entire planets...

The UPC has no choice but to exterminate the aliens. Their powers pose a threat to the whole universe. The Experimental Gunship Operations Force will handle the situation.

Credits

Art/Animation/Music/Sound Effects/Etc.: James Faux

Beta Testers: Jason Everman, John Woerner, Shawn Knowles, Brian Dromgoole, Eric-Jon Waugh, Luke Delengowski, David Rickenbach

Game Engine (Game-Maker): Recreational Software Designs (RSD)

"Thanks alot guys! Without you this game wouldn't be possible!"

Downloads