Difference between revisions of "Orb: The Derelict Planet"

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'''Some day in the future'''
 
'''Some day in the future'''
  
The silence was broken vividly
+
The silence was broken vividly by loud static, and then a low voice.
by loud static, and then a low
 
voice.
 
 
:"Chara 4........"
 
:"Chara 4........"
 
Someone sat erect and began to
 
Someone sat erect and began to
Line 23: Line 21:
 
:"I need to speak with someone in charge of your military..."
 
:"I need to speak with someone in charge of your military..."
  
Quiet hysteria  hung over the
+
Quiet hysteria  hung over the mechanical  world  of Chara 4. A nervousness  hung about each and every  one of  the world's intelligent  machines.  In one particular  place,  one  large group of  Orb's,  as they  are popularly  described by  their alien allies,  waited with the most  acute panic  anywhere to be found.  Many  beings talked or  whispered,  pretended  to joke, or  just hung  about the hall in silence.   
mechanical  world  of Chara 4.
 
A nervousness  hung about each
 
and every  one of  the world's
 
intelligent  machines.  In one
 
particular  place,  one  large
 
group of  Orb's,  as they  are
 
popularly  described by  their
 
alien allies,  waited with the
 
most  acute panic  anywhere to
 
be found.  Many  beings talked
 
or  whispered,  pretended  to
 
joke, or  just hung  about the
 
hall in silence.   
 
  
It  was then  that  a  fairly
+
It  was then  that  a  fairly important Orb  rolled into the hall and collected  the silent attention of  the entire group which  waited.    Another  Orb followed behind  and waited to one side.
important Orb  rolled into the
 
hall and collected  the silent
 
attention of  the entire group
 
which  waited.    Another  Orb
 
followed behind  and waited to
 
one side.
 
  
"One of  you will be selected
+
:"One of  you will be selected to either  save our  world  or debunk a hoax.  Either way, it will be  one of you,  who have been noticed for some personal valor or special strengths."
to either  save our  world  or
 
debunk a hoax.  Either way, it
 
will be  one of you,  who have
 
been noticed for some personal
 
valor or special strengths."
 
  
 
The Orb paused.
 
The Orb paused.
  
"Apparently,  some  scavenger
+
:"Apparently,  some  scavenger alien has  found  himself on a abandoned  world where the old machines  seem to  still be in operation.  According  to he, the old mainframe computer has selected us  (for some unknown reason) as a  threat to  those who no  longer live there."
alien has  found  himself on a
 
abandoned  world where the old
 
machines  seem to  still be in
 
operation.  According  to he,
 
the old mainframe computer has
 
selected us  (for some unknown
 
reason) as a  threat to  those
 
who no  longer live there."
 
  
"It, again according to he, is
+
:"It, again according to he, is constructing,  by  process  of energy-to-matter  conversion, weaponry to launch  at us, and while  we  are  confident  we could fend off such a  strike, the  computer could send more. We need  to strike this system down at its heart and end this threat."
constructing,  by  process  of
 
energy-to-matter  conversion,
 
weaponry to launch  at us, and
 
while  we  are  confident  we
 
could fend off such a  strike,
 
the  computer could send more.
 
We need  to strike this system
 
down at its heart and end this
 
threat."
 
  
The Orb  swiveled  to  regard
+
The Orb  swiveled  to  regard the second Orb who had entered with him.  He turned  back to the crowd.
the second Orb who had entered
 
with him.  He turned  back to
 
the crowd.
 
  
"Our scientist fellow here, a
+
:"Our scientist fellow here, a researcher  of our  aggressor, has received  some information from a probe he sent there, as well as depositing some of our most  potent  weaponry.  This information has been placed in the  ship that  will transport you  to  the planet,  but  the weapons have  been noticed and captured  by the enemy.  When you land,  you'll need to find them to use 'em, fighting your way, apparently,  through many multitudes  of small creatures and large and  trained or bred creatures.  In the cities you will meet  more advanced automated adversaries,  and traps, no doubt, as well."
researcher  of our  aggressor,
 
has received  some information
 
from a probe he sent there, as
 
well as depositing some of our
 
most  potent  weaponry.  This
 
information has been placed in
 
the  ship that  will transport
 
you  to  the planet,  but  the
 
weapons have  been noticed and
 
captured  by the enemy.  When
 
you land,  you'll need to find
 
them to use 'em, fighting your
 
way, apparently,  through many
 
multitudes  of small creatures
 
and large and  trained or bred
 
creatures.  In the cities you
 
will meet  more advanced auto-
 
mated adversaries,  and traps,
 
no doubt, as well."
 
  
After several  weeks of tests
+
After several  weeks of tests one  Orb had  been selected to penetrate  the defenses of the derelict  world.  He  is You! Your  ship will  proceed  to a home-made  transport  warp and within a  minute  you  will be closing  in on the enemy world below.  Good Luck.
one  Orb had  been selected to
 
penetrate  the defenses of the
 
derelict  world.  He  is You!
 
Your  ship will  proceed  to a
 
home-made  transport  warp and
 
within a  minute  you  will be
 
closing  in on the enemy world
 
below.  Good Luck.
 
  
 
==Instructions==
 
==Instructions==

Revision as of 05:33, 25 August 2010

Overview

Josh Turcotte's Orb: The Derelict Planet

This is, basically, Metroid. An amateur Metroid, I grant you. And with a protagonist that rather baffles me; it’s basically an eye inside a glass orb. Still, hey. I guess the most distinctive element of Samus is her morph ball ability. And the most expressive Metroid game is the second one, in which you spend half of your time in ball form, rolling around the walls and ceilings.

Josh Turcotte did a good job here; Orb is one of the more complex and fully-featured Game-Maker games I’ve played, and also employs one of the most comprehensive storylines. Even the credits are uncommonly verbose.

The visuals are clean and attractive. The level design is actually pretty good, if about as confusing as the original Metroid. From the amount of original effort that went into this game I’d like to see what else Josh Turcotte got up to.

Story

Some day in the future

The silence was broken vividly by loud static, and then a low voice.

"Chara 4........"

Someone sat erect and began to listen.

"Chara 4.....Chara 4.......Is anyone there? Hello.......... I'm hailing the planet Chara 4 .......Is anyone there?"
"This is Chara 4. Who hails the planet Charanaphan?"
"I need to speak with someone in charge of your military..."

Quiet hysteria hung over the mechanical world of Chara 4. A nervousness hung about each and every one of the world's intelligent machines. In one particular place, one large group of Orb's, as they are popularly described by their alien allies, waited with the most acute panic anywhere to be found. Many beings talked or whispered, pretended to joke, or just hung about the hall in silence.

It was then that a fairly important Orb rolled into the hall and collected the silent attention of the entire group which waited. Another Orb followed behind and waited to one side.

"One of you will be selected to either save our world or debunk a hoax. Either way, it will be one of you, who have been noticed for some personal valor or special strengths."

The Orb paused.

"Apparently, some scavenger alien has found himself on a abandoned world where the old machines seem to still be in operation. According to he, the old mainframe computer has selected us (for some unknown reason) as a threat to those who no longer live there."
"It, again according to he, is constructing, by process of energy-to-matter conversion, weaponry to launch at us, and while we are confident we could fend off such a strike, the computer could send more. We need to strike this system down at its heart and end this threat."

The Orb swiveled to regard the second Orb who had entered with him. He turned back to the crowd.

"Our scientist fellow here, a researcher of our aggressor, has received some information from a probe he sent there, as well as depositing some of our most potent weaponry. This information has been placed in the ship that will transport you to the planet, but the weapons have been noticed and captured by the enemy. When you land, you'll need to find them to use 'em, fighting your way, apparently, through many multitudes of small creatures and large and trained or bred creatures. In the cities you will meet more advanced automated adversaries, and traps, no doubt, as well."

After several weeks of tests one Orb had been selected to penetrate the defenses of the derelict world. He is You! Your ship will proceed to a home-made transport warp and within a minute you will be closing in on the enemy world below. Good Luck.

Instructions

Planetary Report # 1

This information has been made with the help of the broadcast from a probe we sent to the Aggressor world. This probe had also dropped ten weapons in various places on the world for your use. This probe also observed several creatures who were close to the landing site we have chosen for you. Below are a few descriptions of what we found and some advise given in light of said observations.

Unfortunately, the weapons are no longer where we left them. We beleive the computers can control some of the creatures and as a result the weapons have been misplaced.

From observations of creatures on, or in, the planet, we have determined what we call the HP scale. This is used to find out what weapon will kill what creatures or destroy what dev- ices. These are the results. The description of the weapons follows.

Orb of Water..............25HP
Orb of Fire...............45HP
Orb of Magma..............65HP
Orb of Lightning..........85HP
Orb of Stone..............65HP
Orb of Harm..............105HP
Orb of Defence...........125HP
Orb of Destruction.......125HP
Orb of Apocalypse........145HP
Orb of Antimatter........165HP

The Orb of Water fires a small but deadly bubble killing any creature of below 25HP. The Orb of Fire fires a small bolt of flame. The Orb of Magma is able to fire a ball of Magma. The Orb of Lightning fires out a bolt of electrical energy. The Orb of Stone creates stone in the air used more for aide in climbing rather than as a weapon. The Orb of Harm fires a small bomb. A small ball of ambiplasma is fired when the Orb of Defense is used, but it does not act as a missile but as a force that stays close to you for a short period of time often getting in the way of attacking creatures. When used the Orb of Destruction propels a small missile that kills any below 125HP. The Orb of Apocalypse fires a larger one killing any creature below 145 HP. The Orb of Antimatter is the most potent killing below 165HP with a small pellet of antimatter, which reacts with harm anything made of our matter.

Most of this world's wildlife lives below ground in large and vast caverns. The people who used to live here, though, left behind several cities, some ancient, some new, some wartorn, while others mostly undamaged. Some structures have even been detected below the surface. There seems to be two classes of life. One is very large, usually trained and dangerous, and usually guarding keys. Many of these attack by breathing fire. It is suggested that you can stop them from breathing fire by getting right in their face. They should temporarily lose some of the gas they breath that they use to blow fire and so can no longer fire. But if you don't do this, they may leave you with a few parting shots when they are killed. Other than these big monsters, there are countless, usually smaller, creatures that would hinder your progess. Pay particular attention to spiked fliers that with follow and attack, and deadly burrowing worms. In the cities, you should watch out for more automated foes, some of which can deliver immediately fatal blows.

The Alien who contacted us is in one of the cities, and has collected three of the most potent weapons we sent down. From what we could tell, he was a miner who found that this world was rich in energy producing crystals, and was caught here when the computer suddenly decided to go on alert when detecting us. He needs four varieties of gems to power his craft, but can no longer leave his hideout. He had lost many shovels and hammers in the caverns, which you could use to get these gems for him. He hinted that he may not be willing to let go of those three weapons if you do not, so collect all you can.

There are also energy capsules down there in the shape of hearts. We beleive they may have been left behind by the prior inhabitants of the world probably after they fled the world when the malfunctioning defense system began harming its creators. We may never know, but nevertheless, your mission is clear. Take out the computer mainframe for the defense-offense systems.

Good luck.

Credits

Music: Thankfully supplied by GAME-MAKER

Everything Else: Josh Turcotte

Thanks To

This game wouldn't be possible without my computer and a half ruined Microcassette recorder, a few good tapes, an excellent SoundBlaster system, a few new pens, a lot of graphpaper, and my very fat Norwegian Elkhound named Thor who was for most of the monsters in this game, and for a few of the sounds in the game, my inspiration. The rest of the monsters Merry, Pippin, and Isis... in order two loud parakeets and a pest of a cat, are responsible for. GAMEMAKER is, however, more responsible than any other for this master piece, and deserves due thanks from I as well as from any who enjoy playing this game.

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