Difference between revisions of "Space Cadet"
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− | [[File:spacadet.png|thumb|320px|Matthew Groves's ''Space Cadet'']]This is perhaps par for the [[Game-Maker]] space shooter course. For the visuals Matthew Groves employed his best MS Paint skills; for the music he raided Sierra’s ''Space Quest''. The game design involves roaming around an inscrutable maze in a sort of a cross between a lunar lander and a Space Invader. The space bar fires lasers at monsters yanked from, I believe, [[Penguin Pete]]. | + | ==Overview== |
+ | |||
+ | [[File:spacadet.png|thumb|320px|Matthew Groves's ''Space Cadet'']] | ||
+ | |||
+ | This is perhaps par for the [[Game-Maker]] space shooter course. For the visuals Matthew Groves employed his best MS Paint skills; for the music he raided Sierra’s ''Space Quest''. The game design involves roaming around an inscrutable maze in a sort of a cross between a lunar lander and a Space Invader. The space bar fires lasers at monsters yanked from, I believe, [[Penguin Pete]]. | ||
And yet, the game has charm. And it plays well. The laser in particular has a satisfying crunch. Part of that comes from the sound, part from the visuals, and part from the timing of the animation. Movement is precise. Groves seems to have paid actual attention to the difficulty balance. There’s little sense of nonsense about this game, and yet a huge sense of playfulness. Stereo visualizer bars serve as spikes. What seem to be old 1950s B-movie posters animate in the background. | And yet, the game has charm. And it plays well. The laser in particular has a satisfying crunch. Part of that comes from the sound, part from the visuals, and part from the timing of the animation. Movement is precise. Groves seems to have paid actual attention to the difficulty balance. There’s little sense of nonsense about this game, and yet a huge sense of playfulness. Stereo visualizer bars serve as spikes. What seem to be old 1950s B-movie posters animate in the background. | ||
+ | |||
+ | ==Story== | ||
+ | |||
+ | In a distant, far off galaxy, there lived a man named Don. Don was a Space Cadet who dreamed about being an ace StarFighter, but alas, he was too young. | ||
+ | |||
+ | One day, then planet of Kwendor was taken over by Daiwn, the king of Galia. Daiwn was an evil ruler and was not satisfied in his conquest, so he kidnapped Don's niece. Nobody dared join in Don's quest to recuse his niece. Not even his brother. | ||
+ | |||
+ | So begins the game where you help to get Don to the evil mini-men-in-the-moon who are Daiwn's top guardians on Kwendor. Good luck, and may the force be with you!� | ||
+ | |||
+ | ==Instructions== | ||
+ | |||
+ | The control of Don's ship is fairly easy. '''Arrow keys''' or '''joystick''' to move around. The fire button is '''space''' and the blasters will shoot in the last direction you moved in. (Or '''joystick button 1''') | ||
+ | |||
+ | ==Credits== | ||
+ | |||
+ | '''Design and Programming''' | ||
+ | |||
+ | : MATTHEW GROVES | ||
+ | : GAME-MAKER | ||
+ | |||
+ | '''Artist''' | ||
+ | |||
+ | : MATTHEW GROVES | ||
+ | : GAME-MAKER | ||
+ | |||
+ | '''Sound Effects''' | ||
+ | |||
+ | : MATTHEW GROVES | ||
+ | |||
+ | '''Opening Music ''' | ||
+ | |||
+ | : This is the theme song to ''Space Quest III'' but it was downloaded as PD software, and if you've played ''Space Quest III'', you can tell this is not the actual song. I will however give some credit to Sierra for making such a great song. If you haven't played ''Space Quest III'', it is a great game and I hope you get to play it. | ||
+ | |||
+ | '''Backround Music''' | ||
+ | |||
+ | : Anonymous Authors | ||
+ | |||
+ | '''Alpha-Testing''' | ||
+ | |||
+ | : JEFFREY BUSSEY | ||
+ | : MATTHEW GROVES | ||
==Downloads== | ==Downloads== |
Revision as of 10:26, 28 August 2010
Contents
Overview
This is perhaps par for the Game-Maker space shooter course. For the visuals Matthew Groves employed his best MS Paint skills; for the music he raided Sierra’s Space Quest. The game design involves roaming around an inscrutable maze in a sort of a cross between a lunar lander and a Space Invader. The space bar fires lasers at monsters yanked from, I believe, Penguin Pete.
And yet, the game has charm. And it plays well. The laser in particular has a satisfying crunch. Part of that comes from the sound, part from the visuals, and part from the timing of the animation. Movement is precise. Groves seems to have paid actual attention to the difficulty balance. There’s little sense of nonsense about this game, and yet a huge sense of playfulness. Stereo visualizer bars serve as spikes. What seem to be old 1950s B-movie posters animate in the background.
Story
In a distant, far off galaxy, there lived a man named Don. Don was a Space Cadet who dreamed about being an ace StarFighter, but alas, he was too young.
One day, then planet of Kwendor was taken over by Daiwn, the king of Galia. Daiwn was an evil ruler and was not satisfied in his conquest, so he kidnapped Don's niece. Nobody dared join in Don's quest to recuse his niece. Not even his brother.
So begins the game where you help to get Don to the evil mini-men-in-the-moon who are Daiwn's top guardians on Kwendor. Good luck, and may the force be with you!�
Instructions
The control of Don's ship is fairly easy. Arrow keys or joystick to move around. The fire button is space and the blasters will shoot in the last direction you moved in. (Or joystick button 1)
Credits
Design and Programming
- MATTHEW GROVES
- GAME-MAKER
Artist
- MATTHEW GROVES
- GAME-MAKER
Sound Effects
- MATTHEW GROVES
Opening Music
- This is the theme song to Space Quest III but it was downloaded as PD software, and if you've played Space Quest III, you can tell this is not the actual song. I will however give some credit to Sierra for making such a great song. If you haven't played Space Quest III, it is a great game and I hope you get to play it.
Backround Music
- Anonymous Authors
Alpha-Testing
- JEFFREY BUSSEY
- MATTHEW GROVES