Difference between revisions of "Autodesk Animator"
From The Game-Maker Archive
Jump to navigationJump to search| Line 8: | Line 8: | ||
'''Website:''' [http://usa.autodesk.com/ Autodesk.com]<br /> | '''Website:''' [http://usa.autodesk.com/ Autodesk.com]<br /> | ||
'''Related tools:''' [[Graphics Image Reader]], [[Deluxe Paint]], [[NeoPaint]], [[Metamorf]] | '''Related tools:''' [[Graphics Image Reader]], [[Deluxe Paint]], [[NeoPaint]], [[Metamorf]] | ||
| − | }}The origin of the .FLI format that [[Game-Maker]] uses so heavily. | + | }}The origin of the .FLI format that [[Game-Maker]] uses so heavily. Also a very powerful painting program, with some advanced filters reminiscent of the much-later Photoshop. |
| + | |||
| + | ==Tips== | ||
| + | |||
| + | * Animator does not support the now-standard .GIF 89 file format. You can, however, often fool Animator into loading a .GIF file by simply loading the file into a text editor like Notepad++ and editing the header to read "GIF87a" instead of "GIF89a". | ||
| + | |||
| + | ==Links== | ||
| + | |||
| + | * [https://github.com/AnimatorPro/Animator-Pro/downloads Autodesk Animator binary] | ||
| + | * [http://animatorpro.org/# Autodesk Animator source code] | ||
| + | * [http://www.programmersheaven.com/download/3236/download.aspx Dave's Targa Animator] -- For working with .FLI files. | ||
[[Category: Formats and Tools]] | [[Category: Formats and Tools]] | ||
[[Category: Third-party tools]] | [[Category: Third-party tools]] | ||
Revision as of 06:49, 13 October 2011
Release type: Retail
Release date: 1989
Author: Autodesk
Website: Autodesk.com
Related tools: Graphics Image Reader, Deluxe Paint, NeoPaint, Metamorf
The origin of the .FLI format that Game-Maker uses so heavily. Also a very powerful painting program, with some advanced filters reminiscent of the much-later Photoshop.
Tips
- Animator does not support the now-standard .GIF 89 file format. You can, however, often fool Animator into loading a .GIF file by simply loading the file into a text editor like Notepad++ and editing the header to read "GIF87a" instead of "GIF89a".
Links
- Autodesk Animator binary
- Autodesk Animator source code
- Dave's Targa Animator -- For working with .FLI files.