Difference between revisions of "Sound Designer"
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==Tips== | ==Tips== | ||
− | * Try rapidly contrasting high and low pitches to create a dirty, | + | * Try rapidly contrasting high and low pitches to create a dirty, organic tone. |
* In actual play, any sound block that you set to zero will play as a medium tone. If you want to set a block to silent, your best option is to set it to the lowest possible pitch rather than to absolute zero. | * In actual play, any sound block that you set to zero will play as a medium tone. If you want to set a block to silent, your best option is to set it to the lowest possible pitch rather than to absolute zero. | ||
Revision as of 06:24, 29 November 2011
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Integrator, Xferplay, Blaster Master, WinDat, Goldwave, AdLib Visual Composer
Produces and edits .SND format files. Also incorporates .VOC, though you need to produce those on your own. It also lacks a utility for composing or editing .CMF music files, though as with Graphics Image Reader the tool can process pre-existing .CMF files for use with Game-Maker.
Programmed by Oliver Stone.
Version history
1994 - Version 3.00
Tips
- Try rapidly contrasting high and low pitches to create a dirty, organic tone.
- In actual play, any sound block that you set to zero will play as a medium tone. If you want to set a block to silent, your best option is to set it to the lowest possible pitch rather than to absolute zero.