Difference between revisions of "Fox World"

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==Instructions==
+
== Instructions ==
  
 
[[File:FoxWShot.png|thumb|320px|Setting out for adventure in ''Fox World'']]
 
[[File:FoxWShot.png|thumb|320px|Setting out for adventure in ''Fox World'']]
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(Pending)
 
(Pending)
  
==Credits==
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== Credits ==
  
 
Designed by John and Robert Brandon of [[Brandon Enterprises]].
 
Designed by John and Robert Brandon of [[Brandon Enterprises]].
  
==Background==
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== Background ==
  
 
John Brandon:
 
John Brandon:
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: This was a split on the ''Foxy Dimensions'' project when it became clear it would never be a good fighting game, and yet we had made some good (by our standards) graphics for it.  The game itself is mostly a graphics and character showcase. As with many of our games, my brother and I liked making characters, and we liked making levels, but we didn't particularly like making monsters or stuffing a level full of them to do a typical GM style platformer.  
 
: This was a split on the ''Foxy Dimensions'' project when it became clear it would never be a good fighting game, and yet we had made some good (by our standards) graphics for it.  The game itself is mostly a graphics and character showcase. As with many of our games, my brother and I liked making characters, and we liked making levels, but we didn't particularly like making monsters or stuffing a level full of them to do a typical GM style platformer.  
  
 +
== Links ==
  
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<videoflash>qgBH9JAKvWo</videoflash>
  
  

Revision as of 19:58, 24 October 2012

Fox World
FoxWTitle.png

Release type: Incomplete
Release date: 2001
Levels: 8
Author: Brandon Enterprises
Related games: Foxy Dimensions, Fox Party

FULL ENTRY COMING SOON!












Instructions

Setting out for adventure in Fox World

(Pending)

Credits

Designed by John and Robert Brandon of Brandon Enterprises.

Background

John Brandon:

I think this was going to be a 2D side scroller featuring characters and graphics I had created for Foxy Dimensions.
This was a split on the Foxy Dimensions project when it became clear it would never be a good fighting game, and yet we had made some good (by our standards) graphics for it. The game itself is mostly a graphics and character showcase. As with many of our games, my brother and I liked making characters, and we liked making levels, but we didn't particularly like making monsters or stuffing a level full of them to do a typical GM style platformer.

Links