Difference between revisions of "Fox World"
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− | ==Instructions== | + | == Instructions == |
[[File:FoxWShot.png|thumb|320px|Setting out for adventure in ''Fox World'']] | [[File:FoxWShot.png|thumb|320px|Setting out for adventure in ''Fox World'']] | ||
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(Pending) | (Pending) | ||
− | ==Credits== | + | == Credits == |
Designed by John and Robert Brandon of [[Brandon Enterprises]]. | Designed by John and Robert Brandon of [[Brandon Enterprises]]. | ||
− | ==Background== | + | == Background == |
John Brandon: | John Brandon: | ||
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: This was a split on the ''Foxy Dimensions'' project when it became clear it would never be a good fighting game, and yet we had made some good (by our standards) graphics for it. The game itself is mostly a graphics and character showcase. As with many of our games, my brother and I liked making characters, and we liked making levels, but we didn't particularly like making monsters or stuffing a level full of them to do a typical GM style platformer. | : This was a split on the ''Foxy Dimensions'' project when it became clear it would never be a good fighting game, and yet we had made some good (by our standards) graphics for it. The game itself is mostly a graphics and character showcase. As with many of our games, my brother and I liked making characters, and we liked making levels, but we didn't particularly like making monsters or stuffing a level full of them to do a typical GM style platformer. | ||
+ | == Links == | ||
+ | <videoflash>qgBH9JAKvWo</videoflash> | ||
Revision as of 19:58, 24 October 2012
Release type: Incomplete
Release date: 2001
Levels: 8
Author: Brandon Enterprises
Related games: Foxy Dimensions, Fox Party
Contents
Instructions
(Pending)
Credits
Designed by John and Robert Brandon of Brandon Enterprises.
Background
John Brandon:
- I think this was going to be a 2D side scroller featuring characters and graphics I had created for Foxy Dimensions.
- This was a split on the Foxy Dimensions project when it became clear it would never be a good fighting game, and yet we had made some good (by our standards) graphics for it. The game itself is mostly a graphics and character showcase. As with many of our games, my brother and I liked making characters, and we liked making levels, but we didn't particularly like making monsters or stuffing a level full of them to do a typical GM style platformer.
Links