Difference between revisions of "Seal Boarders 2"
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[[File:Seal2Shot.png|thumb|320px|Setting out for adventure in ''Seal Boarders 2'']] | [[File:Seal2Shot.png|thumb|320px|Setting out for adventure in ''Seal Boarders 2'']] | ||
| − | + | On numerical keypad: | |
| + | |||
| + | * 2: Slide forward | ||
| + | * 1, 3: Slide left, right | ||
| + | * 4, 6: Slide hard left, right | ||
| + | * 8: Shimmy up | ||
| + | |||
| + | Other keys may trigger bonus moves, depending on the selected character. | ||
== Credits == | == Credits == | ||
Revision as of 21:32, 4 November 2012
Release type: Incomplete
Release date: 1998
Levels: 7
Author: Brandon Enterprises
Related games: Seal Boarders, Penguin War, Peach the Lobster
Instructions
On numerical keypad:
- 2: Slide forward
- 1, 3: Slide left, right
- 4, 6: Slide hard left, right
- 8: Shimmy up
Other keys may trigger bonus moves, depending on the selected character.
Credits
Designed by John and Robert Brandon of Brandon Enterprises.
Background
John Brandon:
- Cool Boarders 2 came out and I liked it even more than Cool Boarders 1. Naturally I had to make a sequel to Seal Boarders, which hadn't been worked on in a long time by this point. Seal Boarders 2 featured revamped character playability, and all new courses including night courses! There was also a grind button that allowed you to go in a straight line, and by virtue of that fact, actually be able to stay on the straight grind rails. This was also worked on by me and my brother.
Links
Downloads
- Seal Boarders 2 (296.4 kB)