Difference between revisions of "Seal Boarders 2"

From The Game-Maker Archive
Jump to navigationJump to search
Line 35: Line 35:
 
[[File:Seal2Shot.png|thumb|320px|Setting out for adventure in ''Seal Boarders 2'']]
 
[[File:Seal2Shot.png|thumb|320px|Setting out for adventure in ''Seal Boarders 2'']]
  
(Pending)
+
On numerical keypad:
 +
 
 +
* 2: Slide forward
 +
* 1, 3: Slide left, right
 +
* 4, 6: Slide hard left, right
 +
* 8: Shimmy up
 +
 
 +
Other keys may trigger bonus moves, depending on the selected character.
  
 
== Credits ==
 
== Credits ==

Revision as of 21:32, 4 November 2012

Seal Boarders 2
Seal2Title.gif

Release type: Incomplete
Release date: 1998
Levels: 7
Author: Brandon Enterprises
Related games: Seal Boarders, Penguin War, Peach the Lobster

FULL ENTRY COMING SOON!












Instructions

Setting out for adventure in Seal Boarders 2

On numerical keypad:

  • 2: Slide forward
  • 1, 3: Slide left, right
  • 4, 6: Slide hard left, right
  • 8: Shimmy up

Other keys may trigger bonus moves, depending on the selected character.

Credits

Designed by John and Robert Brandon of Brandon Enterprises.

Background

John Brandon:

Cool Boarders 2 came out and I liked it even more than Cool Boarders 1. Naturally I had to make a sequel to Seal Boarders, which hadn't been worked on in a long time by this point. Seal Boarders 2 featured revamped character playability, and all new courses including night courses! There was also a grind button that allowed you to go in a straight line, and by virtue of that fact, actually be able to stay on the straight grind rails. This was also worked on by me and my brother.

Links

Downloads