Difference between revisions of "Fox Party"
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'''Release type:''' [[Incomplete]]<br /> | '''Release type:''' [[Incomplete]]<br /> | ||
'''Release date:''' [[2000]][[Category: 2000]]<br /> | '''Release date:''' [[2000]][[Category: 2000]]<br /> | ||
| − | '''Levels:''' | + | '''Levels:''' 14<br /> |
'''Author:''' [[Brandon Enterprises]]<br /> | '''Author:''' [[Brandon Enterprises]]<br /> | ||
'''Related games:''' ''[[Foxy Dimensions]]'', ''[[Fox World]]'' | '''Related games:''' ''[[Foxy Dimensions]]'', ''[[Fox World]]'' | ||
Revision as of 17:54, 21 December 2012
Release type: Incomplete
Release date: 2000
Levels: 14
Author: Brandon Enterprises
Related games: Foxy Dimensions, Fox World
Instructions
(Pending)
Credits
Designed by
- John and Robert Brandon
Engine and Tools by
- Recreational Software Designs
Compiled by
- EJR Tairne
Background
John Brandon:
- My DBZ inspired Saiyan Fox characters in a Mario Party inspired party game.
- The party aspect was never developed, and frankly would probably be impossible to develop as multiplayer/multi-character games didn't seem to be possible in GM. I think at the time I figured I could get around this by having people take turns, but that's no fun for a party game. The concept was doomed from the start.
- I mostly just wanted to work on some quirky mini games with my fox characters and have a joke with my friends.
- I started work on some mini games: archery, go karts (a side-scroller; dodge obstacles), and duel (fighting style game based on work we'd done with Foxy Dimensions). There are playable demos of each, in various stages of completion.
Links
Downloads
- Fox Party (114.6 kB)