Difference between revisions of "Andy in Asunderland"

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: The version [that survives] was way before another crash.  I had made a world map for the first world, hacked intro screens for each level  (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes.
 
: The version [that survives] was way before another crash.  I had made a world map for the first world, hacked intro screens for each level  (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes.
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== Availability ==
 +
 +
Prior to this archive's online presence, this game is not known to be publicly available.
 +
 +
== Archive history ==
 +
 +
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.
  
 
== Links ==
 
== Links ==

Revision as of 19:25, 10 July 2014

Featured.png
Andy in Asunderland
Andy-Title.gif

Release type: Incomplete
Release date: N/A (Begun 1996)
Levels: 6
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest

FULL ENTRY COMING SOON!





An unfinished and damaged platformer by Roger Levy, patched together into a sort of working order.

Andy-Sprite.gif




Background

Level one of Andy in Asunderland

Roger Levy:

I played Yoshi's Island and was inspired to make an action adventure game, and came up with Andy in Asunderland about a blonde boy in jeans and a T-shirt that gets sucked into a wormhole that appears in his back yard randomly, and everything in the dimension on the other side is pretty trippy.
The version [that survives] was way before another crash. I had made a world map for the first world, hacked intro screens for each level (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes.

Availability

Prior to this archive's online presence, this game is not known to be publicly available.

Archive history

In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.

Links

Downloads