Difference between revisions of "Fireworks"
Line 13: | Line 13: | ||
For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect. | For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect. | ||
+ | == Instructions == | ||
+ | |||
+ | * Left arrow (4 on the numerical keypad): Walk to the left | ||
+ | * Right arrow (6 on the numerical keypad): Walk to the right | ||
+ | |||
+ | == Credits == | ||
+ | |||
+ | Designed by [[Roger Levy]]. | ||
== Background == | == Background == | ||
Line 44: | Line 52: | ||
[[Category: Experimental]] | [[Category: Experimental]] | ||
[[Category: New discoveries]] | [[Category: New discoveries]] | ||
+ | [[Category: Barely-there games]] |
Revision as of 19:38, 17 July 2014
Release type: Incomplete
Release date: N/A (Begun 1997)
Levels: 1
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest
Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from KonoTest. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.
For a player there's nothing really to do in this game. For e Game-Maker user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.
Instructions
- Left arrow (4 on the numerical keypad): Walk to the left
- Right arrow (6 on the numerical keypad): Walk to the right
Credits
Designed by Roger Levy.
Background
Roger Levy:
- My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (Fireworks).
Availability
Prior to this archive's online presence, this game is not known to be publicly available.
Archive history
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.
Links
Downloads
- Fireworks (76.2 kB)