Difference between revisions of "F1 Eater Mania"

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Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.
 
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.
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== Archive history ==
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Along with several other PPP Team titles, this game was added to the archive on September 29, 2010. It was located on an FTP archive maintained by [[Pierre Martin]], after contact with his brother [[Sylvain Martin]], through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].
  
 
== Links ==
 
== Links ==

Revision as of 17:10, 30 March 2015

F1 Eater Mania
F1Title.gif

Release type: Freeware
Release date: September 10th, 1995
Levels: 5
Author: PPP Team
Website: Bilou Homebrew's Blog
Related games: none

The Game-Maker vault is littered with Pac-Man tributes of various aptitude and originality. PPP Team sidestepped the issue by, deliberately or not, making a clone of Namco’s Rally-X – which, granted, is basically Pac-Man with cars. There are a few differences, though, and in F1 Eater Mania those differences are compounded with alternating forced-scroll stages that call to mind Sega’s Monaco GP. Or, one supposes, Matthew Groves’ Jet Driver.

The game is bare-bones and comes off like a weekend experiment. As in other dot-hunt games, collecting a full board of blue blips opens the gate and lets you out. This being Game-Maker, counters never reset; die with three dots left to go, and all you need is three more. Curiously, the green “power pellets” increase the player’s HP – meaning that for every pellet you can crash into one opponent without totaling your own car. That’s one way to do it.

It’s genial and it plays well, with a minimum of avoidable glitches or design problems. Aside from the counter issue, the only thing that stands out is Game-Maker’s lack of a context-sensitive idle state. Not much to do about that except ignore it.

Story

Gathering some dots in F1 Eater Mania

Ferrari

27. P.Martin

Benetton Ford

5. A.Ceccetto
6. P.Martini

Ligier Matra

25. G.Hill
26. S.Danner

Sferlazza Venturi

8. S.Valenti
9. V.Vanoirbeek

Formula Lola

1. P.Rouselle
2. B.Gourdo

Instructions

Use the arrow keys or numerical keypad to move.

Avoid crashing into competing cars.

F1Eat.gif

Collect blue dots to open the gate and exit the level.

Collect green dots to raise your power level and survive crashes.

Credits

PPP Team Software Present Today...

Formula One Eater Mania

Game realized by Piet

It's a funware

Don't forget Badman II

Availability

Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.

Archive history

Along with several other PPP Team titles, this game was added to the archive on September 29, 2010. It was located on an FTP archive maintained by Pierre Martin, after contact with his brother Sylvain Martin, through his blog and social media -- who in turn was located through a link on cly5m's Game-Maker page.

Links

Sites

Interviews / Articles

Misc. Links

Downloads