Difference between revisions of "Twister, argh!"

From The Game-Maker Archive
Jump to navigationJump to search
Line 15: Line 15:
 
In ''Twister, argh!'', Nestoly hits on something genuinely interesting and functional. As in Roland Ludlam's ''[[Hurdles]]'', ''argh'' is sort of a shooter without the shooting. All emphasis is on dodging, while ceaselessly racing in one direction. Whereas Game-Maker quickly shows its limitations in facilitating multi-directional action, games like ''[[Dead Awakening]]'' prove it more than adequate at supporting action along a single vector.  
 
In ''Twister, argh!'', Nestoly hits on something genuinely interesting and functional. As in Roland Ludlam's ''[[Hurdles]]'', ''argh'' is sort of a shooter without the shooting. All emphasis is on dodging, while ceaselessly racing in one direction. Whereas Game-Maker quickly shows its limitations in facilitating multi-directional action, games like ''[[Dead Awakening]]'' prove it more than adequate at supporting action along a single vector.  
  
 
+
The premise here also more than justifies some of the mechanistic oddities that a game of this sort would be nature attract. You're racing against a tornado, so of course there will be random airborn hazards to dodge. You're in a flimsy automobbile, racing for your life against one of the most destructive forces in nature, so of course your vehicle is going to keep going forward no matter what. If it slams into something, of course the truck will crumble, fatally.
  
  

Revision as of 08:39, 7 February 2016

Twister, argh!
TwisterTitle.gif

Release type: Freeware
Release date: 1996
Levels: 7
Author: Yurik Nestoly
Website: On Target Programming
Related games: Trees, Godzilla

FULL ENTRY COMING SOON!


In Twister, argh!, Nestoly hits on something genuinely interesting and functional. As in Roland Ludlam's Hurdles, argh is sort of a shooter without the shooting. All emphasis is on dodging, while ceaselessly racing in one direction. Whereas Game-Maker quickly shows its limitations in facilitating multi-directional action, games like Dead Awakening prove it more than adequate at supporting action along a single vector.

The premise here also more than justifies some of the mechanistic oddities that a game of this sort would be nature attract. You're racing against a tornado, so of course there will be random airborn hazards to dodge. You're in a flimsy automobbile, racing for your life against one of the most destructive forces in nature, so of course your vehicle is going to keep going forward no matter what. If it slams into something, of course the truck will crumble, fatally.


A fairly loose adaptation of the summer movie spectacular.

TwisterSprite.gif






Story

N/A

Instructions

  • Right arrow: Speed up
  • Left arrow: Slow down
  • Up arrow: Jump upward
  • Down arrow: Dodge downward

Credits

AAAHHHHH!!!! You've reached the end to my game movie adaptation. This is my first truly completed game. OH MY! See, I've made quite a few games on Alan's computer but never exactly finished a game. Hope you enjoyed this game. It seemed a bit easy to me though, then again I cheated, tee hee hee. I must say that if you actually read this far into the credits you sure have a lot of time oh yer' hands, gahyuck!!!! Did you find the secret stage?

Availability

This game is not known to have been distributed in any form, prior to its addition to the Archive.

Archive History

After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:

Links

Around and around a round in Twister, argh!

Downloads