Difference between revisions of "Power Fights A.C.: Power Moves II"
From The Game-Maker Archive
Jump to navigationJump to searchLine 4: | Line 4: | ||
|text= | |text= | ||
'''Release type:''' [[Incomplete]]<br /> | '''Release type:''' [[Incomplete]]<br /> | ||
− | ''' | + | '''Latest version:''' October 16, [[1995]][[Category:1995]]<br /> |
− | '''Levels:''' | + | '''Levels:''' 2<br /> |
'''Author:''' [[Alan Caudel]]<br /> | '''Author:''' [[Alan Caudel]]<br /> | ||
'''Website:''' [http://www.dummyduck.com/ DummyDuck.com]<br /> | '''Website:''' [http://www.dummyduck.com/ DummyDuck.com]<br /> |
Revision as of 08:23, 1 March 2016
Release type: Incomplete
Latest version: October 16, 1995
Levels: 2
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A
Not to be mistaken for Power Budd! or Adam Tyner's Power Flux.
Story
N/A
Instructions
Controls:
Arrow keys to move,
1,2,3,4 = punch and kick.
Insert & delete = super moves.
Credits
By Alan Caudel
Background
Alan Caudel:
- Here's an old game that I found. Fighter, a.k.a. Power Fights, a.k.a. Power Moves 2, a.k.a. I couldn't decide on a name. I'm wondering if this means there was a Power Moves 1. I surely don't remember it.
- It never quite worked how I planned it to. I modified it a little using newer techniques, but I included some of the older unmodified files just for fun. It's my attempt at a fighting game from around the time when Street Fighter II and Mortal Kombat were huge. Back then I couldn't get the arm and leg extensions to work right, and the enemy never moved.
- One good thing about it is the timer thingy. When the time runs out, the background blocks change and push you to the exit and the enemy dies. That worked out well.
Availability
This game is not known to have been distributed in any form, prior to its addition to the Archive.
Archive History
On March 27, 2014, Alan Caudel tracked down a copy of the game and provided it to the Archive.
Links