Difference between revisions of "List of Game-Maker tools"

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| Produce and edit game maps, using background blocks; place starting points for monsters.
 
| Produce and edit game maps, using background blocks; place starting points for monsters.
 
| [[Recreational Software Designs]]
 
| [[Recreational Software Designs]]
 +
 +
|-
 +
| 1990
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| style="background-color:#000000;" | [[File:BMaster.png|64px|center|link=Blaster Master]]
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| style="font-size:125%;" | ''[[Blaster Master]]''
 +
| .VOC
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| Record digital sounds for incorporation into sound sets.
 +
| Gary Maddox
 +
 +
|-
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| 1987
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| style="background-color:#000000;" | [[File:VisualComposer.png|64px|center|link=AdLib Visual Composer]]
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| style="font-size:125%;" | ''[[AdLib Visual Composer]]''
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| .ROL (.CMF)
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| Compose music files for conversion and integration into a finished game.
 +
| Ad Lib, Inc.
  
 
|-  
 
|-  
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| Format .GIF images for use in splash screens; import imagery to block and palette sets.
 
| Format .GIF images for use in splash screens; import imagery to block and palette sets.
 
| [[Recreational Software Designs]]
 
| [[Recreational Software Designs]]
 
|-
 
| 1987
 
| style="background-color:#000000;" | [[File:VisualComposer.png|64px|center|link=AdLib Visual Composer]]
 
| style="font-size:125%;" | ''[[AdLib Visual Composer]]''
 
| .ROL (.CMF)
 
| Compose music files for conversion and integration into a finished game.
 
| Ad Lib, Inc.
 
  
 
|-  
 
|-  
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| [[Recreational Software Designs]]
 
| [[Recreational Software Designs]]
  
 +
|}
 +
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== Other tools ==
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{| style="color:black; "
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| style="vertical-align:top;" |
 +
'''Visual'''
 +
* '''[[Deluxe Paint]]'''
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* '''[[NeoPaint]]'''
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* '''[[Metamorf]]'''
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* '''[[Graphic Workshop]]'''
 +
| style="vertical-align:top;" |
 +
'''Sound'''
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* '''[[GoldWave]]'''
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* '''[[WinDAT]]'''
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| style="vertical-align:top;" |
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'''Technical'''
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* '''[[LHarc]]'''
 
|}
 
|}
  
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{| style="color:black;"
 
{| style="color:black;"
|
+
| style="vertical-align:top;" |
 
'''Provenance'''
 
'''Provenance'''
 
* '''[[:Category: First-party tools|First-party tools]]'''
 
* '''[[:Category: First-party tools|First-party tools]]'''

Revision as of 07:59, 7 June 2016

The nitty-gritty technical side of development. To be greatly expanded, eventually.

Page status as of 06/7/2016:

  • List incomplete
  • Table sorting needs debugging (title)
  • .GIF images need to be replaced with .PNGs
  • Maybe implement Counter extension
Date Screen Tool Formats Use Author
1991
Wrapper.png
Game-Maker The wrapper interface that binds together all of RSD's individual development tools. Recreational Software Designs
1991
Paldesign.png
Palette Designer .PAL Produce and edit 256-color indexed palettes for use with in-game picture elements. Recreational Software Designs
1991
Blockdesign.png
Block Designer .BBL, .CBL, .MBL Produce and edit picture blocks for use in maps and character/monster sprites. Set block properties. Recreational Software Designs
1991
Monmaker.png
Monster Maker .MON Produce and edit monster (non-character) sprites; set animation, behavior, properties. Recreational Software Designs
1991
Mapmaker.png
Map Maker .MAP Produce and edit game maps, using background blocks; place starting points for monsters. Recreational Software Designs
1990
BMaster.png
Blaster Master .VOC Record digital sounds for incorporation into sound sets. Gary Maddox
1987
VisualComposer.png
AdLib Visual Composer .ROL (.CMF) Compose music files for conversion and integration into a finished game. Ad Lib, Inc.
1991
Charmaker.png
Sound Designer .SND, .VOC, .CMF Build sound sets; produce and edit PC speaker sounds; format music files. Recreational Software Designs
1991
Snddesign.png
Character Maker .CHR Produce and edit character animations, events, properties, and key bindings. Recreational Software Designs
1989
AutoAnimate.gif
Autodesk Animator .FLI, .GIF Create animations and draw imagery for integration into a finished game. Autodesk
1991
Gireader.png
Graphics Image Reader .GIF, .BKD, .BBL, .PAL Format .GIF images for use in splash screens; import imagery to block and palette sets. Recreational Software Designs
1991
Integrator.png
Integrator .GAM Compile all game elements together; structure and sequence content. Recreational Software Designs
1991
Xferplay-config.png
Xferplay .EXE The common game engine that parses and translates all elements into a playable game. Recreational Software Designs

Other tools

Visual

Sound

Technical

Subcategories

Provenance