Difference between revisions of "List of Game-Maker tools"
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The nitty-gritty technical side of development. To be greatly expanded, eventually. | The nitty-gritty technical side of development. To be greatly expanded, eventually. | ||
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Revision as of 08:05, 7 June 2016
The nitty-gritty technical side of development. To be greatly expanded, eventually.
Date | Screen | Tool | Formats | Use | Author |
---|---|---|---|---|---|
1991 | Game-Maker | The wrapper interface that binds together all of RSD's individual development tools. | Recreational Software Designs | ||
1991 | Palette Designer | .PAL | Produce and edit 256-color indexed palettes for use with in-game picture elements. | Recreational Software Designs | |
1991 | Block Designer | .BBL, .CBL, .MBL | Produce and edit picture blocks for use in maps and character/monster sprites. Set block properties. | Recreational Software Designs | |
1991 | Monster Maker | .MON | Produce and edit monster (non-character) sprites; set animation, behavior, properties. | Recreational Software Designs | |
1991 | Map Maker | .MAP | Produce and edit game maps, using background blocks; place starting points for monsters. | Recreational Software Designs | |
1990 | Blaster Master | .VOC | Record digital sounds for incorporation into sound sets. | Gary Maddox | |
1987 | AdLib Visual Composer | .ROL (.CMF) | Compose music files for conversion and integration into a finished game. | Ad Lib, Inc. | |
1991 | Sound Designer | .SND, .VOC, .CMF | Build sound sets; produce and edit PC speaker sounds; format music files. | Recreational Software Designs | |
1991 | Character Maker | .CHR | Produce and edit character animations, events, properties, and key bindings. | Recreational Software Designs | |
1989 | Autodesk Animator | .FLI, .GIF | Create animations and draw imagery for integration into a finished game. | Autodesk | |
1991 | Graphics Image Reader | .GIF, .BKD, .BBL, .PAL | Format .GIF images for use in splash screens; import imagery to block and palette sets. | Recreational Software Designs | |
1991 | Integrator | .GAM | Compile all game elements together; structure and sequence content. | Recreational Software Designs | |
1991 | Xferplay | .EXE | The common game engine that parses and translates all elements into a playable game. | Recreational Software Designs |
Other tools
Visual |
Sound |
Technical |
Subcategories
Provenance |