Difference between revisions of "Firefall"

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==Instructions==
 
==Instructions==
  
CONTROLS:                    
+
'''CONTROLS:       '''             
 
* Arrow keys move those ways.  
 
* Arrow keys move those ways.  
 
* Space bar launches attacks.  
 
* Space bar launches attacks.  
 
                                
 
                                
POTIONS:                    
+
'''POTIONS:     '''               
 
* Green potion -  Health       
 
* Green potion -  Health       
 
* Blue potion - Axe           
 
* Blue potion - Axe           
 
* Violet potion - Fireball     
 
* Violet potion - Fireball     
 
                                
 
                                
KEYS:                        
+
'''KEYS:   '''                   
 
* Match colors or themes to the corresponding doors.     
 
* Match colors or themes to the corresponding doors.     
 
                                
 
                                
EXIT:                        
+
'''EXIT:     '''                 
* Search for the flashing skull slab.                
+
* Search for the flashing skull slab.
  
 
==Credits==
 
==Credits==

Revision as of 06:22, 22 September 2010

Firefall
Firefall-title.png

Release type: Freeware
Release date: October 25, 1992
Levels: 2
Author: Firefall Softwarez
Related games: Shanna

Firefall is maybe the definitive Game-Maker game. It’s not that it's all that great, really. It’s more that this is the a perfect example of the kind of game that Game-Maker was designed to produce. In this case the enigmatic “Firefall Softwarez” clearly tried to clone Gauntlet, and wound up with something rather different. What has always impressed me about this game is the rather nifty Deluxe Paint-derived visuals. Granted they’re hit and miss, but some of the monster design and most of the item and background tile design is rather grand.

FF-skulls.png

Firefall feels like a first, experimental effort by a legitimately talented designer employing a very early version of the Game-Maker package and not yet used to the tools at hand. It was also one of the first Game-Maker games I found by another designer, so for that reason it has always stuck in my head — perhaps a little more solidly than it might otherwise. I can’t really justify it.

Angelo Felix reused some graphical elements in Shanna.

Level one of Firefall

Story

You, a brave warrior, while exploring in the wilderness, come upon an ancient stone door in the side of a cliff. There are runes upon it which read, "Doom comes to all who enter the dungeon of Firefall" Taking that as a challenge, you tug at the door. Strangely you have the strength to open it. You enter, and as you do, the door vanishes. Trapped. The darkness recedes, and as soon as it does, you wish it hadn't....

Instructions

CONTROLS:

  • Arrow keys move those ways.
  • Space bar launches attacks.

POTIONS:

  • Green potion - Health
  • Blue potion - Axe
  • Violet potion - Fireball

KEYS:

  • Match colors or themes to the corresponding doors.

EXIT:

  • Search for the flashing skull slab.

Credits

This game was produced by Firefall Softwarez, using Game-Maker, a game development environment by Recreational Software Designs.

Special thanks to Recreational Software Designs, designers of Game-Maker

Firefall (c) 1993 Firefall Softwarez; all rights reserved

Links

Downloads