Difference between revisions of "Luigi's Heroic Debut!"
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[[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center> | [[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center> | ||
| − | Although still | + | Although still imperfect in emulating SM's core mechanics, this game goes further than most other attempts. The use of a plunger interesingly compensate GM's inability at implementing stomp-when-jumping effects, and question blocks are effectively rendered, most likely through a clever combination of a partly-blocking background tile over which the question-mark monster is laid, that transforms into a bonus when hit. As a result, you can only hit the question mark and obtain the bonus from below. |
| − | Springs | + | |
| + | Springs appear to be implemented through a similar technique to the one seen in ''[[Calimero II]]'', reacting on hit by giving a collection of keys that temporarily turn air into reverse-gravity tiles. Although unrealistic, it does the trick. | ||
==Links== | ==Links== | ||
Revision as of 12:15, 29 October 2010
Although still imperfect in emulating SM's core mechanics, this game goes further than most other attempts. The use of a plunger interesingly compensate GM's inability at implementing stomp-when-jumping effects, and question blocks are effectively rendered, most likely through a clever combination of a partly-blocking background tile over which the question-mark monster is laid, that transforms into a bonus when hit. As a result, you can only hit the question mark and obtain the bonus from below.
Springs appear to be implemented through a similar technique to the one seen in Calimero II, reacting on hit by giving a collection of keys that temporarily turn air into reverse-gravity tiles. Although unrealistic, it does the trick.
Links