Difference between revisions of "Luigi's Heroic Debut!"
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− | Although still imperfect in emulating SM's core mechanics, this game goes further than most other attempts. The use of a plunger interesingly | + | Although still imperfect in emulating SM's core mechanics, this game goes further than most other attempts. The use of a plunger interesingly compensates for GM's inability at implementing stomp-when-jumping effects, and question blocks are effectively rendered, most likely through a clever combination of a partly-blocking background tile over which the question-mark monster is laid, that transforms into a bonus when hit. As a result, you can only hit the question mark and obtain the bonus from below. |
Springs appear to be implemented through a similar technique to the one seen in ''[[Calimero II]]'', reacting on hit by giving a collection of keys that temporarily turn air into reverse-gravity tiles. Although unrealistic, it does the trick. | Springs appear to be implemented through a similar technique to the one seen in ''[[Calimero II]]'', reacting on hit by giving a collection of keys that temporarily turn air into reverse-gravity tiles. Although unrealistic, it does the trick. |
Revision as of 12:20, 29 October 2010
Although still imperfect in emulating SM's core mechanics, this game goes further than most other attempts. The use of a plunger interesingly compensates for GM's inability at implementing stomp-when-jumping effects, and question blocks are effectively rendered, most likely through a clever combination of a partly-blocking background tile over which the question-mark monster is laid, that transforms into a bonus when hit. As a result, you can only hit the question mark and obtain the bonus from below.
Springs appear to be implemented through a similar technique to the one seen in Calimero II, reacting on hit by giving a collection of keys that temporarily turn air into reverse-gravity tiles. Although unrealistic, it does the trick.
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