Difference between revisions of "Jario!"
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− | + | ==Background== | |
− | + | '''When does Jario appear in your G-M usage timeline?''' | |
− | ''' | + | Somewhere around 1995 or 1996. It was after ''[[Ricci's Cow Hunt]]'', and mostly inspired by a bonus level I threw in there for a whim. I was already pretty much done with Game-Maker, but I continued to tinker half-heartedly with small projects. This was something without ego attachment that captured my attention momentarily. I soon realized it wasn't worth expanding. |
− | + | '''The graphics of Jario looks very similar, if not undistinguishable from SMB, which is esp. impressive for a scanner-less era. How did you proceed? ''' | |
− | ' | + | Back in the early '90s, game magazines were full of huge, pixelly photographs of game screens. I just dug up some photographs and started transferring, dot-for-dot. Different tile sizes required a bit of adaptation, but it was fairly straightforward. |
− | + | '''Jario shows clearly that most of SMB core mechanics can only be poorly emulated by G-M. Have you learnt interesting lessons in that attempt ?''' | |
− | ' | + | I think I was beyond the point of huge lessons. It was more a waning bit of curiosity, to see how well I could bend the engine. As it turns out, not well at all. Didn't even bother to animate the character. |
− | + | '''Why has Jario been discontinued ?''' | |
+ | |||
+ | I guess at that point I just wasn't willing to put the effort in to adapt it into something that did work. If I'd hit on the idea a couple of years earlier I might have come up with something half-interesting. By 1996 I was basically burned out. | ||
==Links== | ==Links== | ||
+ | |||
<videoflash>VSxN2X897iw</videoflash> | <videoflash>VSxN2X897iw</videoflash> | ||
Revision as of 08:59, 3 December 2010
Background
When does Jario appear in your G-M usage timeline?
Somewhere around 1995 or 1996. It was after Ricci's Cow Hunt, and mostly inspired by a bonus level I threw in there for a whim. I was already pretty much done with Game-Maker, but I continued to tinker half-heartedly with small projects. This was something without ego attachment that captured my attention momentarily. I soon realized it wasn't worth expanding.
The graphics of Jario looks very similar, if not undistinguishable from SMB, which is esp. impressive for a scanner-less era. How did you proceed?
Back in the early '90s, game magazines were full of huge, pixelly photographs of game screens. I just dug up some photographs and started transferring, dot-for-dot. Different tile sizes required a bit of adaptation, but it was fairly straightforward.
Jario shows clearly that most of SMB core mechanics can only be poorly emulated by G-M. Have you learnt interesting lessons in that attempt ?
I think I was beyond the point of huge lessons. It was more a waning bit of curiosity, to see how well I could bend the engine. As it turns out, not well at all. Didn't even bother to animate the character.
Why has Jario been discontinued ?
I guess at that point I just wasn't willing to put the effort in to adapt it into something that did work. If I'd hit on the idea a couple of years earlier I might have come up with something half-interesting. By 1996 I was basically burned out.
Links