Slinker
Release type: Freeware
Release date: ~1993
Levels: 4
Author: David Wallin
Website: White Noise Audio Blog
Related games: N/A
An isometric game involving a well-animated worm creature consisting of three balls. The worm nibbles up other small floating orbs in the environment. The environment is green and gridlike, reminiscent of an early Rare game.
From recollection, Wallin quickly abandoned the game due to trouble with the mechanics. Yet what is there is clean, simple, and distinctive.
Gary Acord later incorporated the character sprite into Anyworld.
Story
- /sl'ink'er/ n. (1) A three segmented worm with a mouth-like orifice on each end. It preys upon small pink discs known as giblets, which it catches by inhaling large amounts of air, or sucking. Known to the scientific community as Slinkus Wormikus. (2) n. One who slinks.
The object of the game is to maneuver Slinky (your character) through each of the levels. To do this, you have to eat (suck up) 6 giblets and get to the exit. Giblets are small pink discs. To eat them, place Slinky directly underneath one, and press the space bar. If you eat less than your quota you will lose points.
There are some enemies on Slinky's quest which will try to stop him. They must either be avoided or sucked up.
Slinky can collect red giblets for 1ups.
And watch out for bombs!!!!
Instructions
- Arrow Keys - Moves Slinky
- Space Bar - Makes Slinky Suck
- F1 - Press anytime for help and other options.
To configure for your system type 'CONFIG' at the MS-DOS prompt.
Credits
This Game was made by:
**************** * David Wallin * ****************
Other games are available from the author.
If you are in the exchange feel free to add new levels and enemies!
Background
During the development of Slinker and other games, David Wallin was in touch with RSD president Oliver Stone. Stone complimented the character animation, suggesting that he had showed the game around and gotten a good response, and encouraged the game's development, saying "I'd just like to see more of it!" He also adjusted the game a bit, unprompted, for inclusion in the Game-Maker Exchange program (which in turn ensured the game's survival over the following decade and a half).
The letter goes on to discuss the inclusion of .FLI files in Game-Maker, a prominent feature in the program's 3.0 release, and mentions some techniques for faking introductions, likely inspired by Mark A. Janelle's work.
Another significant detail is the discussion of Wallin's lost game, Dudle.
Links
Downloads
- Slinker (133.6kB)
- Level 1 Map (18.8 kB)
- Level 2 Map (11.6 kB)
- Level 3 Map (11.2 kB)
- Level 4 Map (12 kB)