Skatenig

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Skatenig
SkatenigTitle.png

Release type: Incomplete
Release date: 2001
Levels: 11
Author: John Brandon
Related games: Skate Board

FULL ENTRY COMING SOON!


Not to be mistaken for John Brandon's Skate Board.


May best be considered a second attempt at the same design as Skate Board.

As with Seal Boarders, a large emphasis on play style over discrete function.

Unlike Skate Board, Skatenig builds obstacle courses around a near-constant forward motion. Putting the player on a rail makes it easier to devote attention to doing tricks and making the quick decisions that keep the character on the correct path. Very slightly like Sonic the Hedgehog.







Story

N/A

Instructions

Ollie's up, in Skatenig

On numerical keypad:

  • 4, 6: Skate left, right
  • 8, 9: Ollie up, right
  • 2: Duck
SkatenigSprite.png

On number row:

  • 1, 2, 3, 4, 5, 6, 7, 8, 9, 0: Pose for special tricks

Credits

Designed by

John Brandon

Engine and Tools by

Recreational Software Designs

Edited by

EJR Tairne

Background

John Brandon:

The title has nothing to do with racially charged language, but was inspired by a song I heard in the mid-'90s by a group that I think was called the Skatenigs.
This time I tried some new ways to play with the concept of "getting air" and using ramps, and doing grinds on the rails. Grinds and tricks can be done by pressing the number keys (1-5 I think). Each number key puts your character into a different pose that doesn't move by itself, but if you do it on a rail for example, the blocks above the rail will push you while you are in the pose. If you press the up arrow key, your character will do 360 spins! You could theoretically skate up to a railing, do a 360 spin onto it, and land on the railing in one of the number key poses. Or you could go and be launched up by a ramp (blocks above a ramp pushing you up) and hold a pose or do consecutive 360s!
Because of the limits of Game-Maker, doing tricks didn't do anything but look interesting, and since GM seemed to be created for top down or platformer games only, there is an exit area for the level. I remember there was a much more complete version of this game that had lots of levels, more tricks for the character to do, and the character had a human head instead of this yellow cartoony weird head, but I guess it's lost to time.

Availability

Prior to this archive's online presence, this game is not known to be publicly available.

Archive history

On January 21st 2010, Rob Brandon pseudonymously responded to a Reddit thread with a passing comment about Game-Maker. When pressed about his history with the software, he replied that all of his games were stored on a couple of defunct computers, either inaccessible or destroyed.

Over 31 months later on August 23th 2012, John Brandon commented on a YouTube clip that he had found an archive of his and his brother's old games. The next day he composed a long e-mail describing the contents of a jumbled collection of gameware files, adding up to an ostensible sixteen games. All of the games were in pieces, many of them incomplete.

Over the next five months, through regular consultation, the games were all reassembled as well as the materials would permit. The games were reconstructed or otherwise recovered on the following dates:

Links

Downloads