The Bounerim
Q: From what we can see, "Bounerim" is a labyrinthic platformer where you control a red ball that hides a laser-spitting eye. You mentioned several times that Orb : The derelict planet was one of your favourite G-M game. Has it been an inspiration source here ?
Q: We fight against walking alarm clocks, hand-waving cactuses, potatoes, pumpkins and ... flying heads. Pretty unusual ? Is that a reference to any co-worker ?
Q: We can hear that you had fun with the sounds on that one. Have they received a special attention ?
Q: Bounerim could be an afternoon project to show off how the thing works, but it could also be the prelude to something more ambitious (I guess counting the levels would tell). Had you a precise goal/motivation when you started it ?
Q: There's an impressive amount of 1-UPs in that sample level. How tempting is it to hide such things in a game ? It somehow makes you better prepared for battle compared to any one else, right ?
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