Raiden II
Release type: Incomplete
Release date: 1994
Levels: 1
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A
A tribute to Seibu Kaihatsu's long-running scrolling shooter series.
Instructions
There are weapon upgrades which flash red and blue scattered around the map. Which weapon you get depends on what color the block is when you pick it up. Red weapons have a wider spread range, but require repeated button pressing. Blue weapons have a more narrow range but you can down the button for automatic firing. There are three level upgrades for each weapon.
For best results, use the numerical keypad.
- Arrow keys: Move your ship.
- Q: Fire first level cannons.
- W: Fire second level cannons.
- E: Fire third level cannons.
- B: Drop a bomb.
- P: Pick up a weapon upgrade.
Credits
Game designed by Alan Caudel.
Background
One of the hard parts about making this game was making tanks that shoot at you, and then stop shooting once you blow them up. It required a background block that generated a "bullet" monster block, which was covered by a tank monster block. If I remember correctly, the tank and the bullet had to be the same level or else one would kill the other upon contact. Then when the tank was destroyed, it was replaced with a "destroyed tank" monster block which was a higher level, and destroyed the bullets which kept generating from the background block underneath, so the destroyed tank would no longer fire bullets at you. This took a while to figure out how to get it working correctly, but I think the end result was good enough. Also, I think I had a problem where if you flew over the destroyed tanks, you could still die if a bullet block generated and you touched it in the split second before the "destroyed tank" block killed the bullet. So... I had to make the destroyed tank monster blocks solid. That was kind of a hassle, because it meant the jet couldn't fly over a destroyed tank without running into it. But I sacrificed realism for playability I guess.
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