Character Maker
From The Game-Maker Archive
Jump to navigationJump to searchRelease type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Monster Maker, Map Maker, Integrator, Xferplay
Produces and edits .CHR format files. Programmed by Oliver Stone.
Version history
1994 - Version 3.00
Tips
- The first frame of the idle animation is a throwaway. Whenever a character cuts short an animation and reverts to idle, it will skip the first frame of the idle sequence -- so whatever you want to do with your idle animation, begin with frame #2.
- If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.
- Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
- If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
- If you need to blank the top block of a frame, click on the blank space to the left of the button palette.
- Unless you click to place a block on the grid, any flipping or rotating of the block will be ignored.