Zarlor 2

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Zarlor Mercenaries 2
Zarlor2Title.png

Release type: Incomplete
Release date: 2001
Levels: ?
Author: Brandon Enterprises
Related games: N/A

FULL ENTRY COMING SOON!








Story

Setting out for adventure in Zarlor Mercenaries 2


Instructions

Credits

Background

John Brandon:

Zarlor Mercenaries was an excellent and impressive top down shooter for the Atari Lynx.
For some reason, I was still playing it in the mid-late 1990s and wanted to make a sequel to it.
A cool thing about Zarlor is that it had a choose character screen. Since I loved making graphics, I went hard at work at making a TON of characters for this game, even creating a fairly graphically impressive choose character screen.
I tried to give each character a distinct look and personality, and of course they would all have different ships too! And as a bonus, I even started working on a 2 block tall "4 player" ship - which was going to have so many controls scattered haphazardly throughout the keyboard, that 4 players would be necessary to be a crew to control the ship.
At any rate, the game was never fully integrated with all the graphics and levels and choose character screen I worked on - rather I would make individual tech demos to get some instant gratification and see how the levels and whatever new character I was designing looked when put together.
I think there were over 3 or 4 levels created which you could probably see if you look at each of the tech demos.
However unlike most shmups, it was difficult to find a way to end the level. Most shmups end based on a timed event like a boss fight, but I didn't know how to do anything like that in GM, so you just fly around a repeating level, dodging and shooting at enemies which mostly have an AI which tells them to go forward. I have no idea where the exits in the levels are.