Sound Designer
From The Game-Maker Archive
Jump to navigationJump to searchRelease type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Integrator, Xferplay, Blaster Master, WinDat, Goldwave, AdLib Visual Composer
Produces and edits .SND format files. Also incorporates .VOC, though you need to produce those on your own. It also lacks a utility for composing or editing .CMF music files, though as with Graphics Image Reader the tool can process pre-existing .CMF files for use with Game-Maker.
Programmed by Oliver Stone.
Version history
1994 - Version 3.00
Tips
- Try rapidly contrasting high and low pitches to create a dirty, organic tone.
- In actual play, any sound block that you set to zero will play as a medium tone. If you want to set a block to silent, your best option is to set it to the lowest possible pitch rather than to absolute zero.
- If you type text into the .VOC sample window and there is no corresponding sample, then instead of the given PC speaker sound the game will just play silence.
Links
- The Making and Unmaking of a Game-Maker Maker (Gamasutra)
- Bonus Time with Andrew Stone (Gamasutra)