Scurvy the Squirrel

From The Game-Maker Archive
Revision as of 08:38, 16 July 2014 by Aderack (talk | contribs)
Jump to navigationJump to search
Scurvy the Squirrel
Scurvy.gif

Release type: Incomplete
Release date: 1993
Levels: 9
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A

FULL ENTRY COMING SOON!




ScurvySprite.gif






A QTE-based game sort of inspired by the Dragon's Lair style.

Instructions

At the proper moment, hit Enter to dodge the oncoming truck.

Press too early, and you lose!

Press too late, and Scurvy is roadkill.

Credits

Game designed by Alan Caudel.

Background

Awaiting doom in Scurvy the Squirrel

Alan Caudel:

Scurvy the Squirrel was based on a character my friend Nathan came up with. The object of the game is to jump out of the way just before the Jeep Wagoneer hits you. Wait until right before the meter turns red and press "enter". It has to be timed exactly right or it won't work. If you lose, you'll see one of three animations, depending on the level. Saving your game frequently helps. There's no real way to beat the game. It just goes on forever.
This was one of several games where the character block was invisible, so what you see on the screen is all background animations. The character's only movement is by pressing the enter button, but if you do it at the wrong time, the background block timer goes off and kills you.
I think this was inspired in some way by fully animated arcade games like Dragon's Lair. I made other attempts to mimic that style with Game-Maker's limited abilities.

Links

Downloads