Skatenig
From The Game-Maker Archive
Jump to navigationJump to searchRelease type: Incomplete
Release date: 2001
Levels: 11
Author: Brandon Enterprises
Related games: Skate Board
Instructions
On numerical keypad:
- 4, 6: Skate left, right
- 8, 9: Ollie up, right
- 2: Duck
On number row:
- 1, 2, 3, 4, 5, 6, 7, 8, 9, 0: Pose for special tricks
Credits
Designed by
- John Brandon
Engine and Tools by
- Recreational Software Designs
Edited by
- EJR Tairne
Background
John Brandon:
- The title has nothing to do with racially charged language, but was inspired by a song I heard in the mid-'90s by a group that I think was called the Skatenigs.
- This time I tried some new ways to play with the concept of "getting air" and using ramps, and doing grinds on the rails. Grinds and tricks can be done by pressing the number keys (1-5 I think). Each number key puts your character into a different pose that doesn't move by itself, but if you do it on a rail for example, the blocks above the rail will push you while you are in the pose. If you press the up arrow key, your character will do 360 spins! You could theoretically skate up to a railing, do a 360 spin onto it, and land on the railing in one of the number key poses. Or you could go and be launched up by a ramp (blocks above a ramp pushing you up) and hold a pose or do consecutive 360s!
- Because of the limits of Game-Maker, doing tricks didn't do anything but look interesting, and since GM seemed to be created for top down or platformer games only, there is an exit area for the level. I remember there was a much more complete version of this game that had lots of levels, more tricks for the character to do, and the character had a human head instead of this yellow cartoony weird head, but I guess it's lost to time.
Availability
Prior to this archive's online presence, this game is not known to be publicly available.
Links
Downloads
- Skatenig (123.5 kB)