Blipp in: Power Panic!

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Blipp in: Power Panic!
BlippTitle.gif

Release type: Freeware
Release date: July 20, 2014
Levels: 1
Author: Dattorz
Website: Glorious Trainwrecks
Related games: Teatime Game, PersiaTron, Terror Tower

FULL ENTRY COMING SOON!




Designed on July 19-20th, 2014, for Glorious Trainwrecks' Game-Maker Source Release Jam / KotM #85.




Instructions

Collect all ten batteries

Then return them and exit

Use keys to open locks

Dirt is solid until you step on it

Mirage walls are real or fake

Watch out for hazards

The rest is for you to figure out!

Controls

Arrow keys/numerical keypad: move in the four cardinal directions

Credits

Game by Dattorz!

Special thanks to:

Background

Searching for power in Dattorz's Blipp

Dattorz:

This was a game I made to see how well RSD Game-Maker was suited toward something like Chip's Challenge. Right now it includes six levels. I might add more if I can think of any new ideas.
I was hoping to get some other mechanics in. Block pushing seems nigh-impossible in Game-Maker. I also wanted to include a mop or some similar item to allow the player to cross hazardous tiles. What is there is implemented pretty elegantly, I think, except for the purple starting tunnel that removes your batteries and keys at the start, since Game-Maker doesn't reset the counters for you.
If there's one thing that really bothers me, it's Game-Maker's camera. It doesn't start scrolling until you're close to the edge. Combined with the fact that monsters stop rendering when they're even close to the window edge, this means it can be hard to keep track of where those crocodile bots are. You kinda have to fight with the camera to see what's going on. I'd prefer something that always kept the character in the center of the screen, perhaps with faster camera movement too.
Levels 3 and 6 are somewhat based off of LESSON 8 and DIGGER from the original Chip's Challenge.

Links

Downloads