Adventure

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Adventure
Adventure-title.gif

Release type: Incomplete
Release date: 1995
Levels: 5
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A

FULL ENTRY COMING SOON!

Though unfinished, as with many of Alan Caudel's games, Adventure is a significant and wonderfully lateral use of RSD's tools, that helps to stretch the boundary of what is possible within RSD Game-Maker.

Inspired by the likes of Dragon's Lair and Space Ace, Caudel devised a game that outwardly consists of nothing but animated background tiles. The character, the actual map exit, and any mechanical threats are rendered invisible, because -- and here is the big, important leap that Adventure makes -- as far as the player is concerned, all that really matters is perception.

AdventureSprite3.gif

If the player's input results in expected feedback, the actual mechanisms that record that input and trigger that feedback, and the way in which they work, are irrelevant except to the extent that they facilitate the expected interaction.

The implications here are huge. Process this disconnect, and RSD's tools and engine start to explode with possibility.


Story

Unknown

Instructions

Slaying dark dragons in Adventure

Quickly press the appropriate key when an object or path begins to flash yellow. The correct key depends on context; if the danger demands that the adventurer move to the right to avoid disaster, then the player should tap the right arrow. Likewise for the other three cardinal directions. If the danger is immediate and demands a special action, then the space bar or Enter serves as an action button.

AdventureSprite2.gif

Think quickly and act wisely!

Credits

Game designed by Alan Caudel.

Availability

Prior to this archive's online presence, this game is not known to be publicly available.

Links

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Downloads