Adam's B-Day 3: The Saga Continues
Release type: Freeware
Release date: November 17, 1995
Levels: 9
Author: Alan Caudel
Website: DummyDuck.com
Related games: Adam's Birthday Game, The Adam's Birthday Saga Continues, Adam 97, Adam 98, Adam 99, Adam 2000
FULL ENTRY COMING SOON!
Not to be mistaken for Alan Caudel's The Adam's Birthday Saga Continues.
After two years of rest, Alan Caudel returns to a growing tradition with Adam's B-Day 3, aka Adam '95. This third chapter in the Adam's Birthday saga is a strange and inventive game, that builds on earlier trends and lays new ground for future work.
Much has happened since late 1993. Caudel has developed games as refined as FireAxe, as radical as Adventure, and as distinctive as Power Budd! -- but the most immediate precedent lays in the gonzo platformers Lil' Choklit Donit Man and Mr. Berkel Derkel!.
somewhere between David Perry and Tex Avery
This sets the stage for Dummy Duck II
Exploding level title, made of monster blocks.
Levels one and four have super animated backgrounds, where every tile ripples and flashes and undulates, which must have slowed contemporary PCs to a crawl. As per Game-Maker standards, it's frozen at the screen's edge.
Deliberately slow walking speed, as in Watch Me Die!. Peculiar, twitchy animation.
Slow walking speed carries comedic value, but may also serve to contrast movement speed with the dash move that serves as an early attack.
Meant to be very difficult.
One-hit death, at start. Branching paths, some of which lead to inevitable death.
Splashes when you fall in the slime.
Nice transition to the boss room.
Huge, well-designed boss monster. Brain abomination with an eye and a toothy mouth. Not obvious what to do; when you do the right thing, it changes view and Adam gets sucked into the monster's eyeball.
Level two with top-down maze and shifting currents in the mucky water.
Items lending new moves, including a roll and a spark explosion using many monsters.
Easy to duck or roll then stand or jump to clip through walls. Comes in handy during level 2.
Have to track down and collect every single present... but if you die, the counters don't reset, so that makes it easier.
Two secret exits from the level, one containing a bunch of presents to help with the main exit; one leading to an alternate ending.
Another in-game cutscene.
Darth Vader has stolen Adam's presents; must fly through space, shooting tie fighters from the first person, using a reticule.
More cutscenes with incoming tie fighters, then with Adam's ship escaping the Death Star before it explodes.
Previous | Current | Next |
---|---|---|
Adam '93 | Adam '95 | Adam '97 |
Adam's Birthday series |
Contents
Story
Read the comic I sent.
Instructions
Keyboard
Use da numeric key thing-a-ma-doodle to control.
- up - down
- down - up
- left - right
- right - wrong
- word - up
- D - drop
- P - EEW! Not in here!!!
- down+left - flash burst thingy
- down+right - " " other way
- + and - make you roll once you pick up "roll" block.
- up+right - Do I really have to tell you?
when you da target thing, press (ENTER) to fire.
(ENTER) - skips animinamations
Joystick
Same, except to roll, press down, and either button.
Credits
By Alan.
Of course.
Background
Alan Caudel:
- Earthworm Jim was an inspiration for a few of the games I did, including Lil' Choklit Donit Man as well as some of the elements of Adam's Birthday Game 3, I think that's where I got the idea for the floating "level 1" banner that explodes after the level starts.
Availability
This game is not known to have been distributed in any form, prior to its addition to the Archive.
Archive History
On October 20, 2010, Caudel posted a comment to a YouTube video of Peach the Lobster, under the name dummyduckrulz; following up the conversation, on June 29, 2011 he provided a link to a collection of games recently uncovered by Adam Tyner. This initial archive included:
Links
Downloads
- Adam's B-Day 3 (191 kB)
- Level 1 map (163 kB)
- Level 2 map (138 kB)
- Level 3 map (6 kB)
- Level 4 map (21 kB)
- Whirlpool map (22 kB)