Foxy Dimensions

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Foxy Dimensions
FoxyDTitle.gif

Release type: Incomplete
Release date: 2001
Levels: 21
Author: John Brandon
Related games: Fox World, Fox Party

Foxy Dimensions is basically a showcase and outlet for John Brandon's skill and interest in character and background design. Inspired by a few licensed games based on Dragon Ball Z, he envisioned an arena fighter in the Smash Bros. mode -- sort of a platformer, sort of a versus fighting game -- and undeterred by Game-Maker's clear limitations, he set about producing content. Maybe he'd figure out how to make them all fit together later.

Well, that never quite happened. But boy, was he productive in the meanwhile. He developed over 20 mostly-distinct characters and many very appealing environments, then attempted to tie it all together with a selection interface. There are even a few awkward attempts at producing an opponent through chained monster sequences. Yet, in the end the experiment was untenable. Monster behaviors just aren't that sophisticated. Though the code may be buried in Game-Maker somewhere, the version that RSD chose to ship has no multiplayer support. If there's a way to do a versus fighting game within Game-Maker, no one has found the hack yet.

It's all rather a shame, as the material here is quite charming, and easily holds the attention. The characters have personality, and many of them are fun to use. Some of the backgrounds recall Turrican or Metroid II for the Game Boy. There's a nice variety in their design and decoration, while retaining a certain overall aesthetic. You could build a whole game out of the two Godzilla-style characters, stomping around in their wasteland -- and another for nearly every character and stage match-up.

A heroes' gallery in Foxy Dimensions

Clearly Robert, John's brother, wasn't going to let all of that work go to waste. And so the story continues in Fox World...

Previous Current Next
(Overview) Foxy Dimensions Fox World
Foxy series

Story[edit]

FDimSprite.png

Many years have passed since the last battle between Saiyan Fox and evil.

After he saved the world, everyone was grateful and erected statues to immortalize the participants in this epic struggle.

Unfortunately, Matt, in a jealous rage at not being given a statue, collected the dragon cubes and wished the statues to life.

Now, after a very long period of time, the tireless battle between good and evil has reignited.

Good luck.

Instructions[edit]

Cyberfox 33 explores the wilderness in Foxy Dimensions

On Numerical Keypad:

7/8/9: Fly/Leap Upward
4/6: Fly/Run Laterally
2: Swoop Downward
5: Defensive Move
  • T/Y: Blade Attack
  • G/H: Projectile Attack
  • F/J: Melee Attack
  • B/N: Beam Weapon

Moves differ by character. Some characters may have unlisted moves.

Credits[edit]

Designed by

John and Robert Brandon

Engine and Tools by

Recreational Software Designs

Compiled by

[Azurelore Korrigan]

Background[edit]

John Brandon:

I had a comic that I drew at school which was a parody of Dragon Ball Z, except all the characters had the same goofy 2 dimensional fox head. This comic was called Saiyan Fox.
When SNES emulation was a new thing around '97 or '98, and I got a chance to play some of the DBZ 2D fighting games for SNES, I knew I had to give a shot at making a Saiyan Fox fighting game. Here are my DBZ-inspired Saiyan Fox characters in a partially created fighting game. The name is a play on Hyper Dimensions, which was a DBZ fighting game for the SNES. One of the sub games showcases the large roster of characters I planned on including. I remember making graphics and moves for a LOT of the characters; the sub games in the directory are quick and dirty tests of whatever recent level and character I had worked on recently.
As with the majority of my and my brother's games, we never integrated all the characters and levels into one game, as we never "released" any of our games to the public.
One of the sub-games is a tech demo to show the selection screen with all of the characters. I LIKED making characters and character concepts!

Availability[edit]

Prior to this archive's online presence, this game is not known to be publicly available.

Archive history[edit]

On January 21st 2010, Rob Brandon pseudonymously responded to a Reddit thread with a passing comment about Game-Maker. When pressed about his history with the software, he replied that all of his games were stored on a couple of defunct computers, either inaccessible or destroyed.

Over 31 months later on August 23th 2012, John Brandon commented on a YouTube clip that he had found an archive of his and his brother's old games. The next day he composed a long e-mail describing the contents of a jumbled collection of gameware files, adding up to an ostensible sixteen games. All of the games were in pieces, many of them incomplete.

Over the next five months, through regular consultation, the games were all reassembled as well as the materials would permit. The games were reconstructed or otherwise recovered on the following dates:

Links[edit]

Downloads[edit]