Time After Time

From The Game-Maker Archive
Revision as of 18:11, 25 July 2010 by 69.112.100.217 (talk)
Jump to navigationJump to search

The result of the entrepreneurial pairing of Paul Callahan and James Russell, and one of the oddest Game-Maker games I have encountered. With an easy game development kit at hand, they chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock body to roam around a dungeon. a

Along with Sheldon Chase and Marty Valenti, Time After Time is amongst the few examples of digitization I have seen in a Game-Maker game. Along with its sequel Reptilia it is also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, frankly, the game isn't all that hot. Still, there’s a certain weird brilliance to the business strategy.