The McKenna Chronicles

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The McKenna Chronicles
Delving for adventure in The McKenna Chronicles
FULL ENTRY COMING SOON!


Late-entry game based on a high school acquaintance. Was supposed to have six levels. Four levels were assembled, and the first two finalized. Some decent mechanics and level design, involving arc-based weapon trajectories and precisely measured jumps. Also a bunch of stuff about morphing and hidden identities, later on.

Instructions

4,6 -- walk L,R
7,8,9 -- jump L,U,R
2 -- duck
1,3 run L,R
G,H -- attack L,R
<SPACE> -- super deodorant
<ENTER> -- pick up items
Guitars are 1-ups
deodorants are HP
Tapes are just points
coins are money
Avoid arrows and chia pets.

I would advise picking up some R.E.M. CDs, turning the CMFs off, and playing those. For some reason, R.E.M. melds perfectly with Ryan.

Any R.E.M. will work, but the early stuff (the I.R.S. years) fits marginally better.

Links