Peach the Lobster

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A-J Games' Peach the Lobster

This game was for the Game-Maker 3.0 CD-ROM. I figured that RSD deserved its own mascot, to help give the company an identity. My solution: throw a lobster in a track suit, and rip off the general design of another mascot game.

By now I was comfortable with importing graphics from Deluxe Paint, and indeed a bit more skilled at it. I even managed to pay some attention to the theme and storyline. Yet I was just as distracted by the process as I was on Crullo, and so made some strange errors of judgment. All of the monsters are one block tall, and Peach is two blocks tall. His only attack is with a claw gun, which shoots from above the waist. This means that, all things being equal, there is no way to hit the enemies. Oh, if you screwed around and fought with the game you could eventually kill them. It was just a nuisance to do.

Again when designing the levels I paid little attention to the character’s abilities. If a jump required the player to hammer on the jump keys and glitch out the game, that was fine — so long as it was possible in the end. If it was possible to avoid an enemy, even if it was nearly impossible to do so, then that was all I asked.

I’m not sure what happened to Peach’s other six limbs. Maybe they’re under his clothes?

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