Die Blarney!

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Die Blarney!
Blarney-title.png

Release type: Shareware
Release date: November 4, 1995
Levels: 15 (in demo version)
Author: Felix Leung
Registration bonus: Complete game, customizable Boss Key, Windows icon, cheat codes, software support
Registration price: $16
Related games: none

You may remember the Barney backlash of the early-mid ’90s. There was that Doom add-on that replaced the zombie soldiers with Barney, and caused his singsong voice to echo down the corridors of Phobos. Well, here’s an individual addition to the dogpile.

In its perspective, setting, and unremitting enemy attacks, the game is a little reminiscent of Mark Hadley’s Progress or Congress, though that is likely coincidental. As one of Square’s Warriors of Light, you roam the town, enter every possible building, and destroy the chances of... er, Blarney ever transmitting himself to the innocent populace. As you slay herds of Blarney clones, they will catch fire or lose limbs, or otherwise die in random and gory ways.

BlarneyFighter.png

For what it is, Leung made a clean and well-organized game. Of particular note is the control scheme, which uses the WASD formation for four-way Robotron-style fire. Only a few games use four-way firing of this sort, and of those Blarney is possibly the only to use such a now-accepted and comfortable layout. Because of this, and despite its at times overwhelming difficulty, Blarney is actually one of the more playable Game-Maker games.

The sounds also are largely borrowed from other sources, including Friction.

Story[edit]

Felix Leung's Die Blarney!
See Blarney.
See Blarney's T.V. Show.
See Blarney become world famous
See Blarney's Weight-loss Video
See Blarney's Snack-Foods.
See Blarney's Toy Factory.
See Demon.
See Demon possess Toy Factory.
See Evil Demonic Blarney toys.
See Evil Blarneys drive awaytownsfolk.
See Bob.
See Bob throw Magic Swords at Evil Blarneys.
See Bob throw Fire at Evil Blarneys.
You are Bob.
Go, Bob, Go!

Instructions[edit]

An industrial town
[F1] for HELP, or pause.
[F1] also for FUNCTIONS (Joystick toggle, Save game, Load game, sound, ect,)
Keypad or arrow keys to move.
[W] to shoot up.
[A] to shoot left.
[S] to shoot down.
[D] to shoot right.
[F2] for character status.
[P] to pick up Keycard.
[ESC] exits.

{In the event of a system crash, hold down Escape}

Pick up items for bonus[edit]

Heart = 10 Hitpoints
Green Jewel - 1 Dollar
Red Jewel --- 2 Dollars
Coin -------- 3 Dollars
Gold Bar ---- 5 Dollars
Gas can - 10 Fire shots in each direction.

(Some items kill Blarneys when they run into them.)

Use money to buy Hitpoints at Vending Machines. Go into houses with open doors to find Vending Machines. To make fast money, touch a MINI-VEGAS. You can win $10, lose $10, or break even.

The object of each stage is to pick up the keycard at the end (To pick up a key step over the key and press [P])

Stages, Key colour[edit]

[1] Apartment Building (Blue)
[2] Haunted House (Green)
[3] Skating Rink (Red)
[4] T.V. Game Studio (Yellow)

After you have cleared the 4 stages, you can enter the Blarney factory. When you are inside, destroy the machines by shooting the vulnerable parts. (A machine takes several hits to destroy.) After all the machines stop making Blarneys, enter the back room and destroy the Incredible Machine by pulling the self destruct lever after the Incredible Machine is disabled.

Different Blarneys[edit]

Blue eyes ----- Normal Blarney (One hit usually kills it)

Red eyes --------- Demoblarney (Very hard to kill, some can only be destroyed by fire)

White eyes ---- Invinciblarney (Can't kill it)

Credits[edit]

Gameplay, design, graphics and sound by: FELIX LEUNG

Special Thanks to Recreational Software Designs for the use of their CAD Module (GAME-MAKER) that makes this game possible

DieBlarney and Diebarny, and the name Digital Emotions and its diminutives Digitem and D.E. Copyright 1995 by Felix Leung. All rights Reserved.

Availability[edit]

Available on several shareware compilation CD-ROMs, including:

Archive History[edit]

This game was added to the Archive on August 23, 2010. A search for common Game-Maker file types located the game on one of several CD-ROMs hosted on cd.archive.org.

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