Invasion of the Blobs!

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Invasion of the Blobs!
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Release type: Freeware
Release date: 1996
Levels: 15
Author: Mike Perrucci
Website: More Mazeguy
Related games: Invasion of the Blobs II, Invasion of the Blobs III, Luigi's Heroic Debut!


Not to be mistaken for cly5m's Blob. The first IotB is an overhead three-quarters view action adventure game; exactly the kind of thing that Game-Maker was designed for. And indeed, at a distance it feels like an advanced remix of RSD’s demo games.

It’s almost like someone handed Perrucci RSD’s Sample, and said “Fix this.” The early stages contain the same flower-crushing action from Sample and similar kinds of background and design elements, in particular forest mazes and water barriers. As with Sample, tons of architectural features -- often two or more whole levels -- are crammed into a small, consistent space. Some of the later levels also seem to show a Penguin Pete influence. Yet all the elements are original, and perhaps cleaner than RSD’s.

The background tiles sport nice gradients and perspective; there’s a neat shadow effect under raised objects like bridges. Compared to Sample and Terrain, the smaller character is better scaled to the environment and the monsters are consistent throughout. Each color of blob has a distinct movement pattern and a unique, creative death animation. Nearly every environment has its own monster set, with its own behaviors.

Lighting up the opposition in Invasion of the Blobs

Outside the Game-Maker realm, some of the interaction of items and background elements feels reminiscent of Zelda, different objects allow different kinds of background interaction, such as burning of bushes. There’s even a SkiFree stage.

Despite some really clever bits, like the complex boss battles, it’s the subtle things that stand out, like the game’s understanding of the touchy way that active tiles affect the player sprite, and the way that Integrator interprets level ending flags. The game is fairly easy, which seems deliberate. The point is more to try out and show off as many techniques as possible than to confound the player.

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(Overview) Invasion of the Blobs! Invasion of the Blobs II
Invasion of the Blobs series

Story

Boss battles are a complicated affair.

Oh no! Evil blobs from outer space have invaded Earth! Who can stop them? Only Bobby, a kid who likes adventure and his friend Melissa, who was kidnapped by the evil blob leader.

But what does Bobby have? No big muscles, no huge bazooka blasters, no musical talent...

"Oh no, we're doomed!"

Don't give up hope so hastily. He'll have plenty of help along the way. Powerful weapons, unusual friends, and you will aid Bobby on this five stage adventure.

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"Sounds pretty cool..."

You bet. But before you start playing, read the instructions on how to control Bobby. The controls change several times during the game, so it helps to be prepared.

Instructions

Levels 1-1 and 1-2 are crammed into a single map.

Normal Bobby

As your ordinary self, you have no weapons. Avoid the blobs. Find the bag,* push P, and exit the level. You'll use the thing(s) in the bag in the next level.
* There's no bag in level 3-1.

Pyro Bobby

Burn baby, burn! The flame thrower will operate as you walk. Don't worry about running out of fuel.

Bobby on Ice

Just like normal Bobby, except he's much harder to control. Try tapping the button in the direction you want to go.

Skiing Bobby

Ski left, ski right, hold down to speed up. Collect points if you really want to.

Spaceship Bobby

Spiffy! 1 fires lasers, 2 emits twin plasma blasts, and 3 shoots triple missles.

Plasma Gun Bobby

Pressing SPACEBAR makes our hero drop acid on the ground. If an enemy hits it, they'll die. Think of it as a liquid land mine.

Muscle Bobby

How strong is he? Try lifting a 1-ton weight and you'll see. Once you pick up the weight, you can use it as much as you want. Just press SPACEBAR.

Credits

Sound FX and Music By GameMaker

Nifty GIF pictures made using NeoPaint

Everything Else By Mike Perrucci

Availability

This game is distributed on its author's Website. Other means of distribution are unknown.

Archive History

In the late 1990s, Mike Perrucci made contact via email, out of enthusiasm for finding another Game-Maker user on the Web. The two Blobs games have been held as part of the archive since then.

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