Eternal Arcadia indeed

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Arcadia is really quite the lengthy little thing, innit? I’m still on disc 1, and over forty hours into the game. I think I might be approaching the end of this half, but before I continue on my intended way there are still several tasks I wish to accomplish. Yet it amazes me first how long this game continues to persist in being, and second how little one notices this. Evolution felt like a longer game than this, as did Soul Reaver — and yet I’ve put more progressive playtime into this game so far than I have any game in a long while. This is opposed to, say, Code Veronica, which refused to die even if I beat it with a stick.

Bergamot

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Earl Grey tastes like its leaves are rinsed with turpentine.

Total Recall

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After taking a shower, I realized that my towel smells like Rolling Thunder… and OutRun and Space Harrier, and Master System games just out of their shrinkwrap, new manuals open and eyes agog in a pizzeria near the toy store. And a weird, haunting song which seemed to always be playing in the background, which seemed at the time, to me, to involve a group of children singing on how they were going to die now.

OutRun was the most magical game in the world when I was eight.

Why wasn’t Rolling Thunder ever properly ported to a home console? I mean, there was the crummy Tengen adaptation for the NES, but…

Hm.

Yokosuka of the Past

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I managed to finish Shenmue… sigh. At least the sequel should be coming up next year, hopefully. It feels somehow like I’ve witnessed some great historic event now, and I’m beginning to feel oddly wistful for the way things used to be (before the game had ended, that is). The ending also just sprang up and bit me — I didn’t really realize I was that far into the game. Hm. Ah, well… Now I can concentrate on JSR with fewer distractions.

dumb invention #4567456.7-1/2

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“Flash Mirror”, wherein the entirety of a reflected matrix, in respect to a given point, would be saved as an image for later showing or downloading to disk.