Motavia and Opportunity
In a way, Phantasy Star II was something of a loss of innocence for gaming. I think the music shows one of the attractions for the game. It was the height of a bustling civilization. Technologically adept; happy; bright; clean; optimistic. The dungeon and overworld musics both have a tone of simplicity to them. There is a childlike sense of wonder which pervades the world. Everything is safe. There are the little problems to be fixed, but then all will be right again. The world is safe. Nothing irreparably bad can really happen to our heroes. But then things begin to go very wrong… and suddenly this sense of innocence takes on a very desperate sort of tension, as if the game is trying to cope with what is going on. Like it doesn’t understand how what is happening could possibly happen, and refuses to believe it.
I don’t think there had ever really been events this portentous in a video game before… Now, of course, characters are killed left and right and worlds are destroyed without much of a thought. But a plot this complex was a real novelty at the time. As with a lot of things Sega does, it really showed the potential that games would come to have…