Shadow of a Dream

  • Reading time:1 mins read

SA2 is getting much better now. A bunch of sources had reported that the game seemed sort of disappointing at the outset but that it improved dramatically somewhere in the middle or toward the end. This is more or less accurate.

When I first put in the game, I was basically turned off by its progression, structure, difficulty, and by the evil camera. Now that Lan and I have hacked our way pretty deeply into the story mode, it’s become very fascinating; the plot is now interesting, and somewhat more coherent, the level design is impressive, the bosses are neat, and things in general seem to at last be coming together.

I think I can confidently say that I like this game now — though it’s still got a terrible camera in places, and some of the early level design especially is discouraging. One has to make an effort to figure out how good the game is, and I can see how a lot of people would not do this.

I still have to do research on that magazine thing…

Advancement

  • Reading time:4 mins read

I finally touched a GBA the other day! The games available were F-Zero, for some reason (bleh), and ChuChu Rocket!. And only the former was out of its packaging, which frustrated me a bit. Who cares about a crappy racing game, with ugly Mode-7 pixels all over the place. I want to see what Sega is up to.

All the same, this is a terrific system. Everything about it is perfect or nearly so, from what I can determine so far; it’s solid, it feels nice in the hands (I’ve had two people complain to me about the triggers, but I just don’t think they’re holding it properly), it’s smoothly-designed and simple — the cart fits flush with the top of the system; the back is curved in an ergonomic way, while the front is completely flat — mostly a huge screen, with a couple of buttons around the edges. It seems perfectly molded to comfortably slip into one’s pocket — as opposed to the boxy shape of every other handheld out there. And it’s as “real”-feeling as the NGPC was, and its screen is every bit as good as well. The sound is nice. It’s more powerful than either the SNES or the Genesis. Sega is developing for it. Its boot-up screen is nice. I like the packaging. The cartridges are cute. I like the colors it comes in.

Wow, there are too many great consoles coming out. This thing reminds me a bit of the DC in a way. It’s very small; very compact and functional, and yet stylish and cute at the same time. And it feels like an “old” game system. Like it’s made with the classic sensibilities of the pre-Playstation era.

I think Nintendo is making a sort of a comeback. The N64 and GBC were both mostly lame ducks — uninspired, unimpressive, ugly, and poorly-executed. They had their standout titles of course, since they were made by Nintendo, but past the Virtual Boy they’re perhaps the least impressive things Nintendo made for a long time. Now both the GBA and the GCN are here or on their way — and both are very, very impressive. I think it’s a good thing that Sega seems to like Nintendo so much (though they appear to have a certain fondness for Microsoft as well); there’s so much insipid bland gunk out there — mostly due to Sony — that it’s about time the old timers, who know how gaming actually works, team up to knock the garbage back to where it belongs.

Speaking of the GBA — before leaving home the other day, I started flipping through a new issue of Newsweek. In its “cyberscope” section there was a page devoted to the launch of this system — and almost everything which was said in the article was wrong in some minor or major way, or misleading through a lack of proper supporting information. I was very annoyed. Not only do the mainstream media outlets refuse to give videogames equal billing with movies, books, and music, choosing instead to continue treating them like an occasional curiosity — despite games being the largest entertainment industry in the country at this point — but when they do report they do it with a level of unprofessionalism which leaves me trembling. What moron hired this guy to write these things?

That got me thinking. I’m a heck of a lot more competent than anyone I’ve ever seen in a mainstream outlet, in terms of this medium. I can write better than most people out there. I could probably fix this.

I’m going to do a bit of research, and try writing to a bunch of mainstream magazines and newspapers, describing to them the situation and proposing a way to remedy it (read: hire me). I could do this. I never have considered my writing worth anything at all, but this is merely because it comes as naturally to me as blinking. It takes no particular effort, so it can’t be valuable. But if it is this simple for me, why not get paid for blinking — and get free review software while I’m at it?

I think I know what I’m gonna be doing in the near future at least. And hey — I’m good. If I figure out how to present myself properly, they’d have to be insane not to hire me. Since there’s such a dearth of valuable criticism and coverage in the mainstream eye, I could possibly even carve a bit of a name for myself — but I’m getting ahead of things here.

windup; wind-down

  • Reading time:2 mins read

Have I mentioned recently how beautiful the Sega Genesis is? Truly, Sega has always had the most attractive consoles around (at least almost always…). Compare the snazzy SMS to the hideously boring NES. Compare the Genesis to any other console made. Compare the cute-yet-functional Dreamcast to any of the other three nextgen consoles. Sigh.

Yes, I’m finally dragging the things back into my room just now. I still have cords wrapped around my arms and neck like pythons with AC fangs.

I’m glad I polished these things up a while ago… now if only I could find my copies of Altered Beast, Ghouls ‘N Ghosts, Shadow Dancer, and a couple of other truant items. And if only I had full packaging (box and manual at least) for some of the used items I’ve picked up over the past few years. Hum…

It would be nice to get fully-functioning NES, Genesis, and SMS emulators for the DC so I coud simply burn discs of my complete collections for each console. Saving the Saturn (and GB and NGPC — the GG is included with the SMS in this case), this would put everything I needed in one place.

What would be sort of amusing would be if the emulator discs supported the modem and allowed peer-to-peer multiplayer for Life Force or Streets of Rage, as some Windows emulators have been doing for a while. (Well, not peer-to-peer, usually, in this case — but..)

Hm. Brain slurping around. I’ll be back later.

Breakdown

  • Reading time:1 mins read

Today I tried burning an SNES emulator for the Dreamcast. It’s not exactly an easy process, and I forgot to include a couple of things that I intended (including that Super Robot Wars Gaiden game), but I guess this is just a test run. The emulator, a version of SNES9X, runs very well, if rather slowly — and it lacks SFX chip support, so Starfox and Yoshi’s Island give my poor Dreamcast a nervous breakdown.

The Sega Pushover

  • Reading time:2 mins read

I beat NiGHTS, after nearly a year — first Claris’s game, and then Elliot’s. I see now why the game was split up into two sections like this. Wizeman wasn’t at all difficult to fight, once I was given a chance to see what he did; previously I’d only ever made it to him once, and at that time I was a bit too rattled. But… gee. One can even get hit several times and still be able to beat him without a huge problem. Just getting to him is harder…

This, though, seems to be a typical sort of a Sega style. They make it very, very hard to get to the end — and then once one has gotten there they sort of reward her by making the final encounter pretty trivial. If one has made it that far, they let her enjoy her victory. Space Channel 5, Jet Set Radio, and Sonic Adventure are three other examples which pop immediately to mind here. Though — the last battle can often be tricky the first time one gets to it just because one doesn’t know how things work and one is expecting it to be much harder than it is, so one tends to be very jumpy.

Boy. I don’t think I need to use that pronoun again for another week or so.

Water effects

  • Reading time:1 mins read

This morning I had a notion to play Panzer Dragoon. Although I’ve never beaten round three, and only in fact ever gotten there twice, this time I managed to get all the way through chapter four! The fourth one is very, very impressive. Actually, it’s astounding how well this game has held up after six years. I mean, it’s obviously rough. Considering when it came out, though — as a launch title… yikes. I mean. This is pretty impressive now. How must it have seemed in 1995?