The Sega Pushover
I beat NiGHTS, after nearly a year — first Claris’s game, and then Elliot’s. I see now why the game was split up into two sections like this. Wizeman wasn’t at all difficult to fight, once I was given a chance to see what he did; previously I’d only ever made it to him once, and at that time I was a bit too rattled. But… gee. One can even get hit several times and still be able to beat him without a huge problem. Just getting to him is harder…
This, though, seems to be a typical sort of a Sega style. They make it very, very hard to get to the end — and then once one has gotten there they sort of reward her by making the final encounter pretty trivial. If one has made it that far, they let her enjoy her victory. Space Channel 5, Jet Set Radio, and Sonic Adventure are three other examples which pop immediately to mind here. Though — the last battle can often be tricky the first time one gets to it just because one doesn’t know how things work and one is expecting it to be much harder than it is, so one tends to be very jumpy.
Boy. I don’t think I need to use that pronoun again for another week or so.