The King of Politics

  • Reading time:4 mins read

Okay, so the story with Eolith is that at the time they initially signed their contract with SNK, Eolith was the number one game company in Korea. Of course, they’d only made a couple of really dinky-looking arcade games, so I guess an earlier rumour (that I’d forgotten) about them being the first game company in Korea doesn’t seem all that unfounded. (There have been several to follow in the last couple of years, but this is generally all very new to Korea.)

SNK’s games have always, always been popular in Asia and South America. Those have traditionally been their biggest markets. This is why it was such a big deal for Megaking to get that distribution deal with SNK somewhere near the end. Megaking was another aspiring Korean game company, and being associated with SNK did them wonders.

The same goes with Eolith. Since SNK’s R&D staff was all gone, and the King of Fighters series was “ended”, so to speak, it was left for someone to pick up. Aruze were cleaning house at the time, raping SNK of everything which might have made them a passing profit. So there would never be a better opportunity.

And so Eolith jumped the gun and picked up the license. And that’s what it is — a license. In other words, Eolith were officially making their own game, based upon SNK’s characters and designs. They just felt it wisest to continue in the tradition and make this game the next chapter in the established series.

Of course, Eolith… are not skilled game designers. Which is why they hired Brezza — SNK’s old R&D staff — to design the game for them. They wanted to make 2001 as close to an official KoF game as possible, only with their name on it.

And then Sun popped up and offered to publish the game. They were also made of ex-SNK staff. So the game would be developed by ex-SNK staff and distributed by ex-SNK staff. And Eolith would get the credit (especially since no one knew who Brezza or Sun were at the time). Everyone seemed okay with that.

But then what happened, of course, is Playmore grabbed up all of SNK’s properties and started organizing things. There was a period toward the end when Aruze just sold or licensed out SNK’s properties to whomsoever offered. Playmore put an end to this, and made sure it was well-known that they owned all of SNK’s material and effectively now were the new SNK. They were in charge, and would appreciate all of their property back now.

So the nature of their relationship with Eolith became a little strange. Because Brezza and Sun (along with Noise Factory) became part of the Playmore group, the game essentially is being designed by Playmore now. Eolith are contractually involved, and theoretically are in control of the project — this is their game, not SNK/Playmore’s. But for the most part it’s just a show. Eolith get the right to be a figurehead, and the less they do to muck things up the better. Luckily, they know enough to keep their mouths shut.

Megaking’s involvement with Metal Slug seems similar, except for a couple of factors. One, they actually seem to be doing some of the work along with Noise Factory. Two, they’re a lot more important to Playmore than Eolith ever could be. Megaking and Playmore together are who formed the various SNK NEOGEO branches, with the idea that Megaking would be intrinsically involved with the main Korean branch. So they’re not just cashing-in, as Eolith are. They want to be a part of things.

I’ve a feeling these kinds of deals are going to be very limited in the future, what with Playmore in the picture. After 2002, I don’t see why they have any need to renew their contract with Eolith unless Eolith agree to some sort of funding scheme. Otherwise they’re not really adding anything. I can see how Playmore might throw Megaking a few bones, but the thing is, Megaking are already involved in SNK NEOGEO Korea. So they’re in the picture anyway. And yet on the third hand, they actually helped in development. So if they were to continue developing for Playmore, that would save on some Brezza and Noise staff and resources.

It’s just lucky that Eolith were intelligent in how they chose to exploit their license. Actually, it’s astounding that things turned out as well as they seem to have done, all around. Playmore jumped in quickly enough to keep the wolves at bay and to make sure everyone who already had claims to some of SNK’s properties, was behaving.

I’ve not yet eaten today. This situation will now be remedied.

This is how I spend my days. No matter whether I plan to or not.

  • Reading time:4 mins read

Galloping deities. I just realized that I’ve spent seven and a half hours doing nothing but staring at the screen, researching one random bit of stuff after another. The only constant strain was that it all tended to be centered around SNK in whatever manner — filtering out precisely what the intricacies of Eolith’s contract was with SNK when it was originally signed, what the Crystal System really was and why it’s never been used aside from that one soccer game out of Evoga (too complex to get into here, but I think I understand now). Rediscovering the names (which were mentioned to me dozens of times in the past, but my mind is a sieve for details like this) of all of SNK’s primary artists aside from Shinkirou (Tonko, I remembered at least). Sifting through the details of SNK’s bankruptsy and how it happened as it did. (Aruze is the scum of the earth, that’s how.)

And I am exhausted. If only I could put this kind of focus to work for the forces of good.

One slightly more entertaining-to-someone-other-than-me item, though, than other things I’ve learned today; the art to KoF2002 is apparently being done by the team of Hiroaki and Nona.

Okay, so that means nothing to you? It didn’t do a lot for me at first, either. I knew that Nona was the artist from KoF2001, and I mostly dug what he did for that game even if it rubbed a lot of other people the wrong way. So, fine. But who’s this Hiroaki? I learned he did the art for Bukiri One. That also didn’t mean much to me, although I knew one of the Another Strikers from KoF2000 had his origin there.

Finally I remembered the SNK art book that smiley13Shepard sent along with his other game stuff. I flipped to the end, and looked through the Buriri-One illustrations. It’s then that an earlier comment hit me. It hadn’t entirely registered, or maybe I wasn’t yet entirely sure whether to believe it.

This is the guy who did the art for KoF2000. And he’s fantastic. I mean, I thought that Tonko’s art for Last Blade and Mark of the Wolves was great. Heck, Tonko’s art was some of the first SNK artwork that really appealed to me. But Hiroaki is… I mean, jeez! (If my head weren’t throbbing right now, I’d look up a few examples again — but all of those windows are now closed. I might do so later, if I remember.) If you’ve seen KoF2000 (particularly some of the pictures in the art gallery), you’ll know what I mean.

So. Nona is still doing the character art, although he’s evidentially been instructed to tone down the weirdness quotient a bit. This is all fine by me, as his art has a certain grittiness and malease which I feel suits KoF perfectly and which the series has been lacking for a long while. His art is frankly just a little disturbing at times. I don’t think I want to know what else he draws in his free time. But aside from his style, he seems to understand, and do a great job at capturing, the personalities of the characters. His freehand art is kind of hit-and-miss, but at least it has personality and life to it. And again it’s certainly distinctive.

Meanwhile, everything else is apparently being handled by Hiroaki. Keep in mind the intro and ending sequences to KoF2000 when I say this. Yes? Yes.

This is the perfect team. I’m eternally grateful that Shinkirou decided to jump ship and move over to Capcom. We’ll never have to deal with his dated, grotesque mannequins again. And yet neither do we have the sharp anime look of ’99 and 2000 — which was nice, but perhaps not entirely appropriate for the intended tone of the series. I’m now really looking forward to seeing how the game turns out from a visual standpoint, as I don’t think there’s ever before been this much potential for the series.

I guess I can live without King. Gripe time is over; now let’s just see what the game does has to offer.