Diction of Dissonance

  • Reading time:2 mins read

I haven’t been around much (in the sense that I have, but just haven’t been communicative), but to make up for that I’ve actually sort of been doing things! Kind of! Maybe! I guess!

Beyond the things which are actually interesting: this will all look pretty familiar to nearly anyone reading me today, but that article of mine is up on Insert Credit. It was supposed to be a review, except that it took so long to scrunge together that it has transformed into a “feature”.

Me? I don’t like it. Cluttered, disjointed. The review, that is. Next time I’ll be working with fresh ideas, so it should go a bit more smoothly. And Brandon says the response has been good, whatever that means, so there’s room for even more out of whence this particular article didn’t come!

Also not sure why he linked the site, twice.

So. Um. E3? Tim made sure that it’s clear that he’s going. Am I going? I have the option, right in front of me. I won’t have to pay for a hotel, in theory. I just have to figure out how to get there.

Why haven’t I gotten my macaroni and cheese, yet? Tell me. I must know.

P.S.:

Is it just me or does Dmitri Dmitrievich Shostakovich rock the socks off the… uh, guards of Fort Knox? It’s all in the timing.

Harmony of Dissonance

  • Reading time:1 mins read

by [name redacted]

Harmony of Dissonance is director Koji Igarashi’s attempt to rescue the Castlevania series by wresting control back from the supervision of Konami’s Kobe studios. Whereas KCEK’s Circle of the Moon was set pretty much outside established continuity, this new game is Castlevania in function as well as in form. Though maybe no better or worse a videogame its own right, Harmony is in nearly every respect a vastly superior Castlevania.

( Continue reading at Insert Credit )