Sam I Am
So I was staring at my order at ebgames (I refuse to provide a link). I spent most of the weekend and yesterday wondering why it hadn’t shipped yet. I was on the verge of becoming extremely agitated when I woke this morning, noting that they apparently had still yet to ship the darned thing. But then she appeared, completely unannounced. I have Samus, and I’m not letting go.
It didn’t take long to whiz through the short bit that I’d already played through wholly illegitimate means a week or two ago. Since then I’ve been slowly poking around, doing my best to do my thing.
Metroid is exactly the kind of game made for a person like me — someone who isn’t content not to poke every single inch of the scenery fifteen times, just in case he might’ve missed something interesting. I flat-out refuse to try to play through the games quickly, even the second or third time through — it’s a matter of principle, bikini or no bikini.
I just today realized how useful the “sleep” mode is that the GBA has. Must make note to institute this in my own game.
The music in this game — so far it’s a mix of Metroid, Strider, and Little Nemo: The Dream Master. And it sounds like the new Samus intro theme (a bit more understated than the traditional one) skips a little. I can’t tell if this is a bug or if it’s meant to sound that way. I assumed it was a mistake in the emulation earlier, but no; the game really is like that. I can’t figure out why. It sounds strange.
There’s a headphones option… Hmm.
And I was wrong. Sammie doesn’t breathe — she PULSATES.
Hmm…
The pace of the game seems intentionally briskened up; Samus runs, jumps, stops, flips, does everything about twice as quickly and precisely as she used to. It was hard to tell on the emulator, but the game is a hell of a lot more action-oriented than the past Metroid games have been. And usually the only areas really left open for a lot of exploration are the huge (and frequent) sections where Samus is trapped — often without anything helpful like a recharge room nearby — and must run around in circles for ten or twenty minutes, looking for the one obscure block that the player has missed, which is her ticket to freedom.
Overall, I’m not so sure I like the way the levels are designed in this game, compared to any of the previous three Metroids. The level design is certainly better than in almost any other game out there, but it’s a bit too gimmicky and forced for me. Intelligent Systems could’ve worked the exploration into the game a lot more seamlessly — and less annoyingly — than this.
Beyond Samus’ newfound speed and athleticism (I guess that’s what you get when you become a Metroid), the control is a bit weird in a couple of respects — especially coming off of the past games. For one, Samus doesn’t bounce as much from her own bomb blasts anymore. It’s harder to climb through the air with explosions, as one can in every other version of Metroid. Two, often changing direction in mid-air will cause her to cut her jump short. This is probably me hitting “up” or “down” unintentionally, but the game can get kind of hectic at times (considering the new focus on speed, as well as HOW MUCH damage Samus takes in comparison to how much she gets back) and it’s annoying to suddenly find that Samus doesn’t want to finish the jump she was making when she’s hovering right over, say, an electrified pool or a huge boss monster.
Anyway. I’ve things to read and reply to. Things to scan. Things to write. Things to eat.
I found out how to hook up a Casio keyboard to the patch bay, today. Hooray.
Edit:
Aderack: You can see Samus’ butt cheeks now.
Smiley: Eee!
Smiley: Like in Super Metroid, when you use the special healing technique?
Aderack: Well, they’re covered. But… very tightly, for some reason.
Aderack: WITH her armour on. Her… pulsating Metroid armour.
Smiley: Well. Butt cheeks on a female are immune.
Smiley: To all attacks and weather.
Aderack: It’s kind of weird. The rest of her new suit (much more organic than her old one) is sort of skeletal-looking. Especially from the back. But there, right on the butt, the more armory part opens up to show the spandexy part. Specially.
Smiley: Buttastic!