I’ve yet to pay for a Gamecube game.

  • Post last modified:Friday, April 9th, 2010
  • Reading time:6 mins read

I’ve got the OoT disc now. It’s… a decent port.

At the point I’m at now, I just beat Gohma and hit Hyrule Field again. Golly, it was a lot quicker this time around. The first time I played this portion of the game, I think it took me several hours to get as far as this. Now it’s taken me only around half an hour. Of course I did poke around quite a lot, before.

There are a lot of ads included for Wind Waker (both on the disc and in the packaging), which seems superfluous considering that the only way to get this disc is as a pre-order bonus with that game.

This compilation disc is apparently labeled, officially, as The Legend of Zelda: Ocarina of Time. Master Quest is called “The Legend of Zelda: Ocarina of Time: Master Quest” Which… makes sense. It’s not really a novel game in its own right so much as it is a second quest of OoT. (The instruction booklet doesn’t even bother to distinguish between the games.)

So collectively this disc kind forms the complete version of OoT. OoT DX, as it were.

The actual presentation of this package, I’m not sure about. It was thrown together pretty quickly.

The game disc is printed with the logo and the game title in red and black. The side of the case again simply lists the game as OoT. The back of the case actually goes into a fair amount of detail, considering that this isn’t intended for direct sale. The front is graced with a disappointing excuse for cover art (even more so than usual for Gamecube games). heh. It’s just the two logos against a gradiant background, with a few blurbs.

Just the logos would have been fine, if they were presented elegantly. Not so here. It’s not terrible; it’s just not… amazing.

When you boot up the system, tou’re presented with a screen that’s got an ocarina in the background and then logos (with corresponding pictures of link) in the upper-left and upper-right, for each of the two quests. Then down at the bottom is an option to allow you to view trailers to several other Gamecube and GBA games.

A new mix of Hyrule Field/the original Zelda theme plays in the background.

Below the logos, some… rather loud, overly large text explains the current selection in greater detail; a one-sentence synopsis which honestly seems a little condescending to me.

When you choose either quest, it gives you a splash screen that illustrates the controls for you and asks you if you want to use the rumble feature. Seems again kind of superfluous; they could have just thrown that into the options menu. And the game already teaches you how to play, and the instruction booklet is quite thorough.

The game takes a good while to load once you select one of the two quests. I understand why, of course. But you just get a black screen with a progress bar and a bit of related clip-art pasted above. That could have been more seamless.

The only changes are that it’s in a higher resolution now (and there’s no more of that palette dithering), and the issues with the controls. Any text and icons in the game have been altered to reflect the Gamecube pad a little more closely. The button colors at the top of the screen, for instance.

It’s strange. Not even the frame rate has been brought up. It’s just as choppy as on the N64. Draw distance seems the same.

It’s basically a perfect port. It emulates the positive and the negative of the original game. Including all of the text that you can’t skip and Navi’s over…Naviness. Even the small issues which could have been repaired, generally aren’t. Or they don’t seem to be; all of the graphical and camera engine peculiaries.

The controls are fine. They feel as natural as possible considering the differences between the N64 and Gamecube pads. I think the L trigger, being analog, is a little mushier than what we had before with the Z trigger.

The secondary items work okay. Right now I have slingshot on Y (the missile button in Metroid). Deku nut is X. And I’ve the ocarina set to Z.

It’s a little annoying to have to reach for the C-stick every time Navi starts to whine, though. And I’m not sure yet how it’s going to work once one has to start playing melodies on the ocarina (that’s the only place to access one of the notes).

So that should be… interesting.

The music stutters slightly when one brings up the menu screen.

The game takes a lot of memory for saving — fifteen blocks, to compare to Metroid’s two. This accounts for both the normal game and Master Quest, though.

It also takes a while to save. And as with the loading sequence, the method isn’t as polished as it could be. The screen just goes black, and a clumsy message appears to instruct you NOT to touch the memory card or the power button. Then it says the game has saved, and requires the player to hit “okay” to continue. And it drops back into the game.

Again, that could have been more seamless.

I also… Hmm.

The demo movies are interesting, but I think they’re kind of out-of-place here. They take down the tone of the disc in general. If it were just the two quests, with an elegant selection interface, I think that would take up the respectability several notches. As it is, this feels like… a free bonus disc.

Oddly, Sega’s name doesn’t appear anywhere on the F-Zero trailers. Nor does that of Amusement Vision. I’m not as surprised that Treasure isn’t mentioned in relation to Wario World.

In a big, edited sequence that shows off most of the big games which have been released since the Gamecube’s launch (all the way back to SSBM), PSOep1&2 and Super Monkey Ball 2 are amongst the last two or three items shown.

And there are some odd ones in there. A random James Bond game from EA. Timesplitters 2. Some other things which have little specifically to do with the Gamecube.

It’s more like “we’ve got this too!” than “look at what we’ve got that no one else does!”.

There’s nothing really wrong with the disc, and it’s certainly worth having around. It’s just — I’m surprised that it wasn’t handled with more care than it was. It wouldn’t have been at all difficult to have made things feel a little less cheap.

The games themselves are basically fine, from what I’ve seen so far. It just feels like an N64 perfectly emulated on my Gamecube.

Things To Do!