SVC Chaos

  • Reading time:1 mins read

by [name redacted]

SVC Chaos has a nice intro.

It has a very nice intro.

It has an especially nice intro for recent-era NeoGeo productions.

It has Mister Karate in the intro.

I really don’t know what to say about the game itself, though.

( Continue reading at Insert Credit )

Say “Guh”

  • Reading time:1 mins read

by [name redacted]

Sega hasn’t had much to say, so far. Their booth space occupies about a third to a quarter of the area devoted to Sony or Nintendo. Many high-profile, recently-announced games (Dororo, Kunoichi, Shining Force) are absent. Others, like Altered Beast, are relegated to a short and uninformative video loop.

It’s entirely possible that Sega is keeping all of the interesting stuff locked up until tomorrow, the last day of the show. We’ll see, we’ll see.

( Continue reading at Insert Credit )

Shadow Over Bethesda

  • Reading time:1 mins read

by [name redacted]

Neither Vince nor I were entirely sure what we were doing in Bethesda’s private room. While I am as fond of Elder Scrolls as anyone who might be me, I’m not really as versed in Bethesda’s catalogue as I might be.

What we ended up with was a brief demonstration of a couple of the developer’s most recent projects — both licensed, both examples of why a popular license is not necessarily a bad thing in terms of game design.

We stepped in to the middle of a lengthy overview of Pirates of the Caribbean. For a game based off of a movie based off of a theme park attraction, the design is surprisingly deep.

( Continue reading at Insert Credit )