by [name redacted]
Neither Vince nor I were entirely sure what we were doing in Bethesda’s private room. While I am as fond of Elder Scrolls as anyone who might be me, I’m not really as versed in Bethesda’s catalogue as I might be.
What we ended up with was a brief demonstration of a couple of the developer’s most recent projects — both licensed, both examples of why a popular license is not necessarily a bad thing in terms of game design.
We stepped in to the middle of a lengthy overview of Pirates of the Caribbean. For a game based off of a movie based off of a theme park attraction, the design is surprisingly deep.