Who shot who in the Embarcadero in August 1879?
So. I have my Gamecube and my Dreamcast back again. I can comment a bit on my three new Gamecube games.
I do not yet quite understand P.N.03 — although I think I see what it is trying to do. If I can get into the right mindset, and respond in the way that the game seems to be hinting I should respond, the game might be rather enjoyable. It is not, yet. We shall see.
I enjoy Pikmin. Or. I enjoyed it. I am not sure that I do anymore. I have reached a level where it seems that none of the remaining challenges can be passed through anything other than force; pushing through with as many pikmin as possible, to overwhelm and, as the old Roman kids say, conquer. It’s getting too clever. The game has a great premise. It’s just. Huh. I don’t know if I want to play a lot further. Given the time limit, I am unsure that I will be able to complete the game this time through anyway. It seems clear that the whole idea is that I am supposed to play through the game multiple times, before I am proficient enough to complete it. At first, I thought this might even be something I could want to do. I am unsure now. We shall see.
Super Monkey Ball is pretty much what I expected. There is not much to say here, except that I sincerely doubt I will ever pass level fifteen in Advanced mode. It is too much of a balancing act, and I do not have the reflexes. Heck, just the wobbling brings back uncomfortable flashbacks to a series of nightmares I have had through my whole life, where I am hanging onto control of a situation by the edge of a proverbial toenail, trying my best not to fall (in whatever manner) — yet never quite succeeding. Instead, I am trapped on the edge, nearly in tears, unable to either let go or find safe ground. Just the mechanics of the level make me shudder.
After the first two sections, I had no problems with Metal Gear Solid. I barely passed the second area — almost no health, guards chasing me. Since then, roses. No setbacks. I got past Psycho Mantis on one go, then let it rest for a while. I’ll get back to it in a bit. Odd thing is, Vera came over the other day, after having suggested she teach me how to play. She threw the game in, and began to run around. She had the exact same problems I did.
I have a map, now. Jesus, San Francisco is big. I had no idea. I seem to be right in the center of the portion of town that I associate with the area. It also seems to be where Vertigo more or less took place. I guess this must be the old part. Looking at the map, my guess is that town used to extend down to Market Street and West to… oh, I don’t know. Somewhere before the Western Addition, anyway. Let’s say Russian Hill. Somewhere around Van Ness. Then I guess that all of these other big places — Haight-Ashbury, Twin Peaks, and whatfor — used to be their own little island communities, and that the city just sprawled and filled in all of the cracks.
Now I have no need to be afraid to walk more than a few blocks outside the door. Heck, I even know how to find Coit Tower! I think that speaks for itself.
…
All this writing puts me in the mood to gnaw on living flesh.
Yet another benefit of living in the city.